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joshuastephens

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  1. Whoever came up with that phrase was simply trying to find a way to justify to themselves why it was ok not to be rich. Everyone who says this is usually thinking of that "rich guy" but they forget that they have a few thousand dollars in the bank themselves that they use to get food and pay bills. This statement is a waste of time most of the time because it is relative to the status of the individual. HOWEVER, if you take it literally the answer is that money is the root of happiness in the 21st century. Why? Because you cant be happy without being at peace and you cant be at peace unless the 3 basic human needs are met. (Food, relationship, and shelter) And guess what? You can't meet those needs in today's world without paying for them.
  2. I do get an eerie feeling, but more as in a short cut scene from a playstatyion 2 game eerie. The vegetation just doesn't seem to "work" together as one environment and light source. The white trees look very sharp as well. The building overall is not as well represented as it could be IMO. Its hard to do these renders well anymore with that crazy guy who made the impossible rendering of this same scene in mental ray to compare to. I don't have the skill level to advice any specific courses of action to solve this unfortunately.
  3. The second camera angle is not working in your favor IMO. (unless you continue to add realism) I see a great amount of improvement from the first image, but I think this image would benefit from some sort of rays/dust in the air. Whether it is post or not is up to you. There are a lot of repeating elements in this type of rendering and sometimes you need to add these type of things to keep it from looking too cg. IDK if you have already bumped the chairs and table elements around a bit but if you haven't, you should do that. If you have the time, look at how steel beams actually connect to walls like yours, and how the walls meet the floor. I agree about the text, they look like giant perfect cg plastic letters. The lights in your new perspective above the letters are way to blown out, and look fake because they are perfect white circles. Adding some sort of diffuse or modifying them to look as real as the lights above the tables would help. Lastly, the silvery surfaces to at the far end look too boxy and flat. Are they chamfered?
  4. Without reading some of the other posts, the things that stand out to me are the unrealistic grass, it needs to be cut and is never so uniform. It looks like a carpet as it rolls up the hill where the man is standing. The handles on the door are also too high, they need to be quite a bit lower. The silvery looking connections stand out too much IMO and is deterring from the realism. The glass balusters are also quite larger than life and are very unlikely in this type of home, especially on the roof. The glass on the side of the building facing the man, and on the far left of the porch look great though. The stairway and the layers of roof on the "porch" area look a little boxy and flat. Overall it is a nice image, just pointing out things that my brain is picking out as unusual/non-realistic.
  5. Any Ideas??? I can handle any critique even if its that the wip is below criticism level lol.
  6. Studio/Institution: Gatech Genre: Commercial Interior Software: 3DS MAX / VRAY Description: This is an interior rendering of one of final project for this semester in studio. It is rendered with Vray 3.2 Progressive Renderer for about 2.5 hours. There is some noise reduction applied but that is it for any post editing. Are any of you aware of how to get rid of the fireflies on the upper level white wall in the middle? The lighting is coming from the lamps (which were downloaded from Evermotion), vray sun, and several vray plane lights in the roof just beyond the sawtooth windows. Any other critiques are very welcome. I would like to improve on my renderings but I feel I have been looking at it too much and need some fresh eyes.
  7. Well its obvious that you want to put the most into your cpu if you want to do archviz. You also need more ram than 8 gb if you want to have an easier time, I just built my first one and 16 gb is a very common starting point. If you see yourself doing more modelling than rendering, you may want to get a high Ghz cpu with 4 cores. If you plan to be doing more rendering than modelling than try to get a cpu with 6+ cores (although thats going close to half your budget) Please get an intel cpu as well. Basically spend the most on CPU, get some more ram, and get a good mobo. The rest of the upgrades can be added later because they contribute less.
  8. I've been trying out a few things in 3ds max with vray rendering at 1000x600 pixels. I'm using progressive so that I can get a good idea of what things will look like in the final within 5-30 minutes each render. (I usually just stop it after it reaches several passes) I have noticed however, whenever I crank up the resolution to anything around 2000 pixels on one side, the render times increase exponentially! I never even make it to the first pass for an entire hour. Is this just how rendering works or could there be an setting I need to change as I increase resolution? My scene is very simple, 5 walls, a few glass panes, some mulleons, and a large white "endless" backdrop surface. The walls do have a modest 1/2 inch brick displacement on them. FYI, I am using a single, low end computer (Intel i7 4790k/8 GB Ram) if that may be the cause. One extra detail I noticed is that when rendering the smaller images, my cpu stays at around 100% usage, while using the larger images it fluctuates between 20-70% ever few sconds.
  9. I'm still in a sort of "frustration" stage where most of my time is spent figuring out why something is going wrong, instead of just going through casual workflow. So Disney soundtracks tend to be first on the list to keep my sprits going
  10. Wow I can't believe that I haven't come across those works...I have nearly the same response you have, bordering disbelief that they are renderings. I do get a strong artistic vibe from some of MIR's work as well, as if I am looking at a photo of a hyper-realistic wall sized painting. Thanks for your response.
  11. Thanks for your reply. I like the idea that the image should tell a story, it takes me back to why I started in my artistic roots in the first place.
  12. I am currently and architecture student and have decided to pursue archviz as a hobby that could be a benevolent influence to my work. As you would expect, I am inexperienced at archviz and spend alot of my time watching tutorials, reading articles, and studying great images, and rendering old projects. One thing I cannot seem to figure out is what separates a good rendering from a mediocre one. I can always identify great renderings and I am confident in my taste. If you were to sit me down and ask what was done that makes this rendering: https://m2.behance.net/rendition/pm/20382097/hd/ea2581133f099973968af49d08c80694.jpg better than this one:http://www.plarq.com/imgs/projectos/original_resize_1330008371_habitacional1.jpg ...I wouldn't be able to give anything more than general concepts to improve on (light, materials, etc). If you were a teacher, and your apprentice gave you the latter rendering, what would be the top 3 things you would tell them to study so that they could improve? What do you think that person is lacking that is causing them to produce sub-par image quality? I hope my question is clear. Thanks.
  13. Man some of you can be savage . As a beginner, all of my favorite works range from average-great without post production. However, once processed they all end up being very good-top of the line work. I don't have enough experience but I would say at least half of the time I spent setting up the scene before I render would be spent in Photoshop. I particularly enjoy Photoshop because the results are almost always near instant and you can try many things in a short time frame.
  14. Thats kind of a tough issue because its an area that most people identify as grey. As an individual, I wouldn't waste my time trying to bring down a company if they weren't harming me - too much time on my part and probably more unwanted attention.
  15. I have just completed my second year as an architecture student. I've had a long love/hate artistic background and I think I have finally discovered where to put it all to use (arch viz I have just completed my very first pc build and am excited to get started practicing visualizing my own projects. I want to learn as I can before I have to become a big adult and pay bills. I'm so grateful a community like this exists, its been a really fantastic experience for me so far.
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