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richardcousins

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  1. Thank you for the feedback guys. These are my current visuals for the bathroom scene. They are taking about 2 hours to render. Some of my materials are off like for the toilet paper and the towel which I need to re do. This is still with HDRI lighting. Is it best just to use vray sun & sky and a couple of light portals to light the scene? I'm also trying to figure out why it looks of jagged on the edge of the ceiling lights and window. Guessing its to do with the sample rate?
  2. I've attached he max file for people to see
  3. I've modeled a bathroom and when I come to render I still get a fair bit of noise. I'm on Max 2016 and Vray 3.40. Here is a link to my scene. Lighting setup is simple. It's a dome light with an HDRI map. I've put up a render of with and without the denoiser on, just wondering if I can sharpen the scene up without the denoiser. https://ufile.io/6zp4r
  4. Here is a link to the scene file. Made in max 2016 and vray 3.40 http://jmp.sh/anBipG9
  5. The normals are pointing outwards. I'm just trying it with a basic clear material, reflection set to white and also refraction set to white, affect shadows is checked. Doesnt matter if I create a plane or a box as soon as I put geometry where the glass should be I cant see the sky anymore, it goes gre or black, the scene is still lit but there just no sky visible behind the glass
  6. Here is the setup where I have the issue. So using vray sun & sky. The window glass is a box with a shell modifier to mimic the thickness of the glass. Now no matter what glass material I use it goes grey. I cant see the sky outside the window anymore Also from a lightness and quality perspective which do you think gives the better result, hdri map or sun n sky?
  7. This is my render, I've switched the sun and sky for a hdri map in a dome light and this is the result. Would you say thats a good lighting setup?
  8. It literally goes from white like when no glass is there and then when I add the glass object it goes grey.
  9. I've trid that as well and all I get is a grey behind the glass and cant see the sky. The lights coming in through the glass. I also have a sky portal set up on the window, I dont know if that'll effect things.
  10. I cant see an option to turn off cast shadows in the vray object properties.
  11. I've made sure affect alpha is checked and thats allowed light to come through but now the colour behind the glass is grey, I can see the vray sky anymore why is this?
  12. I've got a simple room with the sun and sky system, its lit fine ad the 2 windows has vray lights as sky portals. Now if I use a glass material on the windows they block out all the light. Why is this happening?
  13. Ahh OK. IS there a way I can do a lighting set up that will work for different camera angles? Basically im trying to create a scene that can be used for point of sale renders. So each time we get a new job and model a bit of POS we can render it in these scene and render it from different angles, so I really need a setup that gives the same brightness no matter what the camera angle. Is this possible?
  14. Ill attach a few renders to show you. One of the camera from the front, the other of the camera from a more top down perspective. The lighting setup is a 3 light set up.
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