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Lewis Garrison

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Lewis Garrison last won the day on December 15 2020

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  1. Thanks! Yeah the Anima people added to the file size but we strategically located bounding boxes that would make them appear only when the user is in the appropriate part of the scene. Exterior was all dynamic with the interiors being a mix of baked and dynamic. The project had 2 architects and a landscape architect so we received a mix of Revit Cad and PDFs. Regardless we remodeled everything avoiding any issues with the Revit geometry given.
  2. Hi everyone. Me and my studio recently completed one of our largest real time walkthrough commissions yet. Utilizing Unreal Engine 4 we depict Levi's Plaza in San Francisco. The experience is used to show future exterior updates to the park and plaza as well as market office space in the surrounding buildings. The tour is streamed to web browsers and also works on mobile devices. Let me know what you guys think!
  3. It looks like your are trying to achieve a distance fog affect for object farther away but its transitioning too quickly at an angle across the top left of the image. I would utilize the Zdepth pass in photoshop to make this more realistic.
  4. Ay Tom! We're doing a mix of both. We use VPN and Splash top to log into our machines at work. Each of us has 2 machines in the studio. But we do as much from our home machines as possible transferring files through Dropbox. I doubt the open office design will go away anytime soon. But I do think the "hoteling" concept will become more popular. It's where you aren't assigned to a desk and are free to take your laptop to any work station or couch or bar stool etc. for the day. Cramming in desks will become less popular and we'll see offices with varieties of open space with phone rooms and huddle rooms for private work situations. I'm already seeing it in the forward thinking office spaces me and my team render.
  5. Me and my team started working from home last week. We've always remoted in to our computers at work in the past, but it was always just to do small quick stuff over the weekend or at night. Nothing to this level where we're doing everything remote. Our work load hasn't slowed down so it's a bit stressful getting used to the workflow of things. We each have powerful computers at home but our servers are in the studio so we have to remote in. I was trying to avoid copying the entire server and distributing it to the team however it might come down to that. We're still hitting our deadlines thankfully but it can be quite frustrating at times not being together in the office. Stay healthy out there everyone!
  6. Why not just stick with Vray for Rhino if you already know it? You can really get some high quality renderings if you know what your doing.
  7. At least once a month I'll get emails similar to this using stolen CAD drawings. They always ask for a proposal that shows all of my terms and conditions. As soon as I start asking them question they always ghost after the third or 4th email exchange. But I've never seen a questionare all written out like that. And asking for your routing number? That's pretty ballsy and obvious!
  8. Depending on the size of the company it might be easier to narrow down the different types of software everyone uses instead of editing the entire library. Of course there's nothing wrong branching out and using different software, but there should at least be an office wide standard that everyone knows and starts with. That's what the library format should start as.
  9. Real time rendering brings a refreshing excitement to what we do in the Archviz industry. If you haven't already, i'd really, and I mean really, give Unreal Engine 4 with the Datasmith workflow a try. It has enough familiar concepts, yet is new enough to possibly spark an excitement in your workflow. And trust me, there's plenty of real-time monkeys that know the program up and down yet produce absolute visual garbage. To make good architectural visuals still takes skills, knowledge and that artistic eye that you probably already have from your experience. Also (just my opinion) programs like Twinmotion and Enscape are not programs that are made for us. It's mostly for architects who simply don't have the time or money to hire people like us. It's fine under a time crunch or if the client wants something that's just good enough but what's the point if you know know there's something better.
  10. Looks great! I would only have the camera cut or transition between shots. I was never a fan of the continuous roller-coaster ride through a building as it's not how you'd film a real life space, however that's just my personal preference.
  11. Welcome Robert! They need UVs. Something you probably didn't have to worry about in Sketchup. For those walls from Sketchup, add a UV modifier, check "box mapping" and enter x,y and z dimensions for what you want the texture size to be.
  12. If you're using Max 2010 to 2018 this guy posted a download link to Ivy Generator at the bottom of his article. https://www.rowankarrer.net/single-post/2017/12/21/Guruware---Ivy-for-Max-2018
  13. How will you be using it in Unreal? If its from the scale of a person then yes I'd break it up into much smaller sections than you have shown to keep the size of your light maps down. If you're still learning things out I'd utilize the Datasmith workflow to import things. This will assist you in quickly going back and forth and figuring out what works best from Max to unreal.
  14. I've been searching everywhere for an answer to this for a few weeks now and finally decided to post on here but I apologize if this is a silly question. Me and my team upgraded to Max 2019 (from 2016) and it appears zooming with the middle scroll wheel works differently. It slows way down when approaching geometry and can even slow to a stop when zooming through heavy geometry. Then once free of the geometry it speeds up slingshoting me way past my target. Often times I get stuck inside walls and furniture and end up having to just zoom extents to free myself. It's been extremely frustrating. This is also the way zooming works in Sketchup and I absolutely hate it. Is there a way to just turn this off? In 2016 the zoom speed was consistent with what I chose to focus on (z) and it didn't matter what geometry was in the way.
  15. I've only seen this kind of warping when you zoom out too far of a panorama. It gets worse the farther out you zoom. So my guess is the rendering is fine, but the website your using starts you out zoomed out too far. Like the website isn't letting me zoom in to where the warping goes away which is odd. If you search "Renderings" on that website you can see that all the rendered 360 tours have the same warping issue.
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