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codyrymer

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  1. LMAO at Nicolai.....no ill try that thanks
  2. Hey guys, i found out how to collapse the path deform modifier, but i am missing a step In my screen below, my curved road props turns black, when i render it its all messsed up... as u can u see in my pic on the right, how do i fix that? i did try to remove the faces.. any help would be greatly appreciated Thanks again
  3. Hey all Lately i been working some road props and needed to make a few that are round, so i been wondering to collapse the stack to save the road at the final state/ position so i can upload to a game engine. Thanks for the help. the link is a image http://gyazo.com/74898e0dcb1f15c65c054afc6eb05ef8
  4. Hey all. on another subject now, i seem to be haveing issues with some of my objects/ props have black spots when i use the RTT in 3ds max and using mental ray I use standard skylight you will see the see blue box that i marked...indicated the black areas of the map
  5. Recently, ive just installed a GTX 980, and i create 3d models using 3DS max 2015, i was hoping for a faster render times using the RTT for game models when i have my render settings at Image precision = Medium Soft shadows = 2x High quality Final Gather: Default Usually my baked textures are at 2048 and 1024 The reason im asking is this: When i render, it takes all of my cpu power, all 8 cores at 100%, leaving me room to do things in the background when i am rendering, i have 32 gigs of RAM I was hoping the GTX 980 would take some load off my pc, when i render Is there a solution to this, what am i doing wrong??
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