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pyang

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  1. where do I fine the default texture maps to the default sketch up material libraries? When I click on the browse botton next to the use texture image name, it does not take me to path of texture map, but only to my document folder. And cannot fine any 2d texture file in the material library folders which only show .skm files. where are the default texture map files?
  2. progress rendering currently at evermotion
  3. A & d material is 2 sided, how do you have a different material on the back side? or is there no option?
  4. I thought the same thing when I first watched movies on true 1080p Blu ray, but I have gotten used to it. I think you will too. it will probably become the norm as you watch more and more of them.
  5. My understanding is the i7 940 is 4 Cores + 4 Hyperthreaded = 8 buckets. excuse my ignorance, what does all this mean?
  6. very interesting tread. I myself barely have time to enter into competition like this. I am very design driven and feel some of the best 3d work derives from good design in any field. If I have to pick an exquisite bathroom rendering I see everyday or an unique exquisite rendering, I would chose the latter. I also feel the animation catagory is wide open. What I mean is whenever I see or produce an animation, I want it to be "best of the best" and not everyone in the visualization field has the capability/resources to do that. keep the catagories simple and direct and hopefully will encourage some very good entries: 1. exterior rendering - view from exterior 2. interior rendering - view from interior 3. animation short - approximately 1 min. achievable high standard by the 1-2 persons producer. also a nice little niche of animation here. 4. animation full - open to all. full blown. if you are a 1 person producer and feels you can compete with the big fish please do enter. And yes of course have to pay discreet judging for winner with prize reward.
  7. Thanks, the 8 buckets still feels nice.
  8. Quick question, I don't know the structure of the i7, but when I run a rendering on a i7 940 using 3dsdesign2009, 8 buckets was rendering. Also, I check the performance tab in the window task manager, it is showing 8 cores. Is an i7 running on 8 cores? So a dual i7 would be similar to 16 cores?
  9. Does premium includes Vista Home Premium?
  10. I just have a question. The intel core i7 940 processor is at 8mb L2 cache 2.93 GHz. Now, the intel mobo have 6 slot for tri-channel ddr3 ram. I could put a total of 12 GB of ram using 6 x 2GB tri-channel ddr3 ram. graphic card is a 512 mb radeon 4850. My question is will this setup be able to use all 12 GB of ram on Vista 64? or is it on a 64 OS system I am limited to 8 GB?
  11. Closest and easiest is use a vray override material with a vray blend in the base slot w/ a vay white material in the GI slot. The base vray blend material should have in base material = vray dirt in diffuse slot and 1st blend material = vary edge tex map in diffuse, using a grey to blend to start with. tweak adjust and go from there. I hope that didn't confuse you some more, but it probably did, lol.
  12. Hi, I used both sketch up and 3ds max. Is there a way to export a sketch up model which retain its material into 3ds max? Is there an export format that allows for this? any help is appreciated, thanks.
  13. In sketch up w/ vray, my scene always seemed to be floating. Is there vray dirt option for VRAY for sketch up? I can't seem to find it or there isn't an option.
  14. pyang

    Photometrics in Vray

    Seems all the different light systems really don't work together. I found you basically have to turn the sun way down to just see any photometrics and/or standard light. try camera for exterior = f-number 4, sutter speed 100, film speed 100 camera for interior = f-number 4, sutter speed 100, film speed 400 sun way down to 0.1 sky way down to 0.08 first bounce at 3, second bounce at 1 or 0.85
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