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paulzet

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  1. Yes everything is correctly done. I did follow Francisco Penaloza's advice, and it fixed the issue. I re-imported the model into a new file with no environment map, and made a plane for the background image. And all the materials reflected as it should. And to make sure it was the screen projection issue, I added a screen projected environment map to the new file, and the mirror reflections came back. So thank you Francisco Penaloza!
  2. The issue is that there shouldn't be any reflection at all. All those surfaces are matte
  3. I set a normal photo as the environment map set to "screen". And for whatever reason, the non glossy surfaces are reflecting like mirrors! larger image here The matte colour awning has 0 reflectivity, and the environment map can be seen "reflecting" on it. The door frame has a r.glossiness of 0.6, but reflects like a mirror. The balcony tiles are also reflecting like a mirror. Anyone know what's going on?
  4. So after I stack Vray elements into photoshop, there is always a white outline or halo visible when the object borders a reflective or refractive element. This is the RGB render: http://imgur.com/q2wtRI3 This is the composite with RawGI, Diffuse, Refraction, Reflection, and Dirtmap http://imgur.com/zJsQBCD I have read other threads with people use the defringe and remove mattes in PS, but none of these work for me since these halos don't occur around transparency. Any help would be great!
  5. So after I stack Vray elements into photoshop, there is always a white outline or halo visible when the object borders a reflective or refractive element. This is the RGB render: http://imgur.com/q2wtRI3 This is the composite with RawGI, Diffuse, Refraction, Reflection, and Dirtmap http://imgur.com/zJsQBCD I have read other threads with people use the defringe and remove mattes in PS, but none of these work for me since these halos don't occur around transparency. Any help would be great!
  6. Can someone find out why these artifacts keep appearing? After some googling, I reduced the distribution value to the minimum, but it still happens. These are my VrayFur Settings:
  7. For some strange reason, Vray is now putting part of my building onto the alpha channel. This is what the render looks like in the frame buffer: But when I save it to a PNG with alpha channel, it comes out like this: So I look at the alpha channel during render. When it starts out, it looks like this: Then as it continues, it looks like this: What is happening to the building geometry? How do I fix this?
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