Jump to content

Marti Zanden

Members
  • Posts

    37
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Marti Zanden's Achievements

Newbie

Newbie (1/14)

  • Week One Done Rare
  • One Month Later Rare
  • One Year In Rare

Recent Badges

10

Reputation

  1. There is a discussiion here: https://forums.chaosgroup.com/forum/chaos-common/chaos-common-off-topic/68303-grant-warwick-s-mastering-cgi-big-scam-all-along/page5 But I think nobody really knows what happened with him. Bit shitty though to remove the website with all the tutorials people paid good money for.
  2. I use connecter from Design Connected which is a great and easy tool for organizing my assets. All the purchased assets are still in there own folder organised by source (3dsky models in folder 3dsky, Bentanji models in folder Bentanji, cgmood models in folder cgmood and so on). Than I have the models also saved in my connecter folder structure organized by type of model (plants, towels, accessories, vases, water taps etc). All these models also have a basic rendered thumbnail so with connecter I can easily browse through all my models and drag the one I want right into my 3dsMax scene. It can be a lot of work to set it all up but when working it's fast and easy to use.
  3. Can't really tell because I've only used Mental Ray and Fstorm. The renders in Mental Ray look like shit compared to the ones I currently make with Fstorm but that is also due me gaining a lot more experience and knowledge and because Mental Ray was back then already a pretty outdated renderer in my opinion. Besides minor differences in how an image will look in different render engines I don't think it makes a huge difference which engine you use. I think you can get great images with all engines. They all have good and bad parts. It's all about your own preferences I think. All can say is that I like Fstorm because it doesn't overly complicate the setup and material creation. You can quickly set up a scene and start rendering. As you add more stuff you can tweak, optimize and find the right angles. It works for me and that's whats important. In 4 words: Easy, Fast and Realistic results.
  4. I work for a bathroom furniture company and as 3D artist / Graphic Designer I render a lot of bathroom images for catalogs, brochures and other advertisement. I started with Maya and good old Mental Ray but it was complicated to get everything right, test rendering for materials was horrible and final renders were incredibly slow. In the end, just before it got terminated, I was part of the beta for testing it's GPU capability's and that was already a huge improvement. So when Mental ray got discontinued I saw an article from Daniel Reutersward about the GPU renderer Fstorm. I tried it out and was immediately sold. It's super simple to setup and pretty fast as wel. I could spend a whole lot more time on getting my materials right and picking the right camera angles instead of tweaking a hundred settings with Mental Ray and still not getting it right. Since then I got a couple nice computer upgrades and I'm now running two 2080 RTX cards making Fstorm really fast. Making it possible to quickly build a scene, do some test renderings and spend a lot of time on getting the details right and do some nice interior styling without worrying about settings and rendertimes. So that is why I am now exclusively using Fstorm. I still have plans to test out other renderers like Vray or Corona but I haven't found time to try them out. I do know that Fstorm is still lacking a lot of usefull features (caustics for instance) but it get's updated very frequently. Another problem with GPU rendering is probably the limit memory you get to work with. I got 2 2080 RTX cards that both have 11GB of memory but unfortunately it doesn't stack. On top of that Windows 10 takes about 2 or 3 gigs of memory so that can be very limiting for big exterior scenes. I do however believe that in Vray you already can stack two gpu's for maximum memory and probably in the near future more and more memory will be available with newer graphic cards.
  5. I'm not a 100% sure but I read on Bertrand Benoit's blog that Vray GPU now supports nvlink. I don't know for sure if this is the case for all the rtx cards. You could ask this question also on the Vray forums. As for the crashes. Does it also crash when you render out still images? And is there maybe a Render Log where you can read the cause of the crash (like in Fstorm)?
  6. I don't see the problem either. My 2020 version looks pretty much the same.
  7. That's hard to discribe I guess. A high quality model for me is a product that is modeled with all the details included and high resolution textures. Good for interior projects and good for close up shots. But not everyone would want such detailed models. The high resolution details and textures also result in heavy models slowing down your scene. Oh and naming is also important. I want to know what brand the model is from and what the actual name is. Also naming the individial parts of an object can be important.
  8. So it's like an app connected to a digital store? You can browse the models in that app and instantly buy them and add them to your scene? This is similair how Quixel does it with their Bridge app. You should check that out. This app could be nice but does it also work with models from other websites/stores? Because I doubt many people just use one website for all their models. Or is it like Bridge from Quixel and it works only with your store? I like the fact that I have just one library where I have all my models in my own categories. I'm not sure I would need a new app but perhaps there are other people who would like this very much.
  9. Well I think there will always be models that can't be found in online stores but I don't know how big that market is. There already are plenty of stores out there but I guess it is doable. Cgmood is pretty new too and still growing but it has some great assets and textures/materials. But to answer your question: pretty much everything I need I can find online allready. On the rare occasion that I can't find a model I make it myself. When this happens it's not a product that is unique or any different from other products (it's still furniture like the thousands of other products already available in these shops). So I don't think there is a category of products (for archviz) out there that is unique and isn't available somewhere already. I hope this makes sense? Also what do you mean with an asset library app? There already is a great model asset library app called Connecter that works great and is free to use. It's from the same people from design connected who also sell great 3d models. I also think Autodesk has a similar free to use app but don't know how good it is. In what way will your app be different/unique compared to the ones alreayd exist? What extra can you offer? And what do you mean with an app for downloading and creating materials?
  10. Design Connected, CG Mood, Model + Model For scanned assets / textures there is also Megascans and rd-textures. These are mostly great for exteriors with a lot of greenery. Bentanji has some great stuf but their problem is that it's often way too high poly and the textures have sometimes reflections baked in. I do however have a lot of models from them and some I like, others a little less. I make a lot of bathroom brochure images and for that kind of work they have a lot of great accessories, plants and towels. As for Evermotion: I don't think I have ever used there models but I hear that is not that great as they don't name there models so you don't know what brand the piece of furniture is from. Also they group there models in a strage way and there textures/shaders don't alwasy hold up quality wise. You can also often find 3d models on the manufacturers website if you look for a specific model. Mostly the need a bit/lot of touching up but can be usefull.
  11. I don't do much exterior work so I am not the most qualified person to give advice but I'll give it a shot. I think you are of to a good start but the main problem I have with the image is that it is a bit underexposed. It's too dark so up the exposure. The second thing is the sun direction. Everything more or less facing the camera is in dark shadow. I would turn the sun around a bit more so the stuff facing the camera get a bit more sunlight. The third thing is the lawn. The grass seems to be in a very poor state with lots of bald or yellow parts. It looks like a pretty nice and not cheap house so I think the lawn should reflect that with some nicer grass. Hope these tips help you a bit.
  12. Marti Zanden

    Grids

    Glad to hear that you found a solution
  13. Marti Zanden

    Grids

    Just hit the letter G on your keyboard (it's the keyboard shortcut for the grid). Or left click on the little + sign in the left upper corner of the viewport and then click on show grids.
  14. Hello Tim, At the moment it looks a bit flat and dull. I'm also not a fan of the blue light fixtures as they don't really work in this room and kitchen. Also the textures need more quality. The wood is way to low resolution. Also I would turn of all the artificial lighting and try to first light the room with the exterior light coming in. Maybe a stronger sunlight would give some more interesting and harder shadows giving the room a lot more contrast. The best thing I honestly think you should do is to start a new project from scratch. Find some good images online of a nice kitchen, livingroom or bedroom and try to replicate that. You could learn a lot from the composition, interior design and lighting. In this stage of your learning proces I think it is beter to try copying some existing images than to try make something from memory/own design. There are a ton of good images on for instance Pinterest. It might not be as rewarding but I could be really insightfull and teach you a lot about making great looking images. Hope this helps.
  15. There are a lot of good studios out there. You can find a lot of them by just googling. Some examples of great studios: The Boundary, MRP, MIR
×
×
  • Create New...