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maxwerz

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  1. Dear Corey, Many thanks for taking the time to reply! Dealing with this issue in post sounds like a good idea. I will try to replicate this. Max
  2. Dear Corey, Many thanks for taking the time to reply! Dealing with this issue in post sounds like a good idea. I will try to replicate this. Max
  3. Hi all, I am developing this render of a museum complex. Because of the dark stone paving there are very dark regions underneath the balconies. Is there a setting in Maxwell to brighten up the dark regions globally or allow light to travel much deeper into the nooks and crannies in the scene? I want to avoid resorting to adding additional supplement light sources (I tried this and it does not look natural), or increasing the existing light sources (I tried and it blows out the bright areas and still does not illuminate the dark areas properly). Does anyone perhaps know of a tutorial they can point me too? Very much appreciated, Max
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