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darkodobric

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    Serbia and Montenegro

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  1. Thanks Francisco. I will put colors or textures and call it good. We agreed on price for just modeling. Later they suggested puting colors or materials. So, thats what they'll get, basic color for basic price ha ha
  2. Thanks dude. Very appreciated. Well they didnt specify the render, I dont know to which to convert. They'll get what they get. What about .3ds format? I mentioned it kinda looks very enlarged and not to scale. You had that issue?
  3. Right. I didnt mention that. Here is what the project is about. I use 3ds max and vray, and I can do textures in Mari. Basically, their gallery needs to have a 3D version. Models will be used by architects, to use them in their work, and models should be modeled in right dimensions they provided me, and "it would be nice to have a basic color" as they requested. Architects use different softwares, 3ds max, or other. They told me that most use sketchup so the compatibility should be mostly towards the sketchup. So its okay. Model itself CAN be used in all softwares, but the materials are impossible. I am sending them .fbx, .3ds, .max and .obj. And I tested them in maya and cinema4d. But as you told me, it is impossible for materials to be the same, so thats what I will tell them. They should know that it is impossible. For the parts with wood its okay to prepare textures to be unwrapped and textured without seams, but the ones that are only metal surface I dont see why should I waste time preparing those "textures" which are just basic color. I have a question for you about .3ds format however. I am having issues with size. When I import .3ds format in my scene it is HUGE. .fbx and .obj are accurate in dimensions but .3ds appears 10 times or so bigger in size. You know how to fix that, or is it the .3ds format that is bad ?
  4. Thank you very much Francisco. I first thought that THERE WAS a way around it. I am beginner and so wasnt confident about it. They want like basic material applied. Basic colors and such. How do you suggest to do that, and what should I tell them? I was unwrapping every model, and was making colored textures which were like basically one color for specular or difuse, the maximum of 3 flat colors on uv islands, to reconstruct the material parameters. Without any variation, bump or worned edges. I promised making textures for the models, but they insisted on making simple material no bump no color variation, not a single sign of realism, and then whats the point of unwrapping and making textures and wasting my time on these tight deadlines. What should I do and what should I tell them. This is my first job so I am not quite sure. I am confident with my skills but I am not confident with emplyers, thats something new for me
  5. Hello everyone, I have to model a gallery for a company, and make materials/textures for my models, for architects to use them in their workflow. However I am stuck. Is there a way to make a material that will work in all softwares/engines. I need it to particularly work in sketchUp and I dont know a way to achieve it, cuz vray materials simply doesnt convert good. I tried workflow of making textures for diff, gloss, spec, and other, but they are requesting the model to be automatically textured and material applied when they import it in their scene. I dont know if its even possible that you make material with loaded textures like .3ds format that will work only in sketchup not to mention to work in all softwares possbile. Some suggestions please...ITS URGENT!!!
  6. How do I achieve this. When bringing a 8bit vraymatte or ObjID into 32bit exr file in photoshop I must convert them to 32bit by which I still cannot select those parts. In afterfx with color key I can select the color range, but hue&saturation for example is changing entire image not just selected part
  7. Thank for advice Arseniy. I thought of this as, "if they do not match the beauty, than your LWF failed somewhere". Thats the reason I was upset about that.
  8. Woow man, that video is so proficient I will be analyzing it several days. Thanks.
  9. Thank you very much James and Francisco for your time and help. It was really helpful
  10. Thanks Francisco, how should I improve it?
  11. Thank you very much James, I am taking notes and saving your advices as if I am on a class. I will check it out. What do you think about the ring? Again, thanks for everything
  12. Its not for another discussion James, I wanted to know why is it so expensive. I never heard of any software pricing of 6000+ pounds plus maintenance and other expenses. What salary can buy that along with Max and auxiliaries like photoshop mudbox etc. I downloaded Fusion and I will experiment with it alongside AfterFx. I was getting a picture of LWF though, according to what you guys said, I just didn't know technicalities . I didnt upload yet a samples. This is before(darker) and after compositing in AfterFx(with white background). I hope it is appealing for an eye. Suggestions are welcome
  13. I just saw the prices for Nuke and I am furious. How can software that does only compositing be more expensive than maya or max, which can do everything from modeling to animation and VFX. That is truly ridiculous
  14. Thank you very much. I guess this is by far the most complicated thing I stumbled upon in 3D.
  15. Thank you very much James, I will have a look at it. And what do you think of After FX for compositing, cuz I dont have Nuke/Fusion software?
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