Right. I didnt mention that. Here is what the project is about. I use 3ds max and vray, and I can do textures in Mari.
Basically, their gallery needs to have a 3D version. Models will be used by architects, to use them in their work, and models should be modeled in right dimensions they provided me, and "it would be nice to have a basic color" as they requested. Architects use different softwares, 3ds max, or other. They told me that most use sketchup so the compatibility should be mostly towards the sketchup.
So its okay. Model itself CAN be used in all softwares, but the materials are impossible. I am sending them .fbx, .3ds, .max and .obj. And I tested them in maya and cinema4d. But as you told me, it is impossible for materials to be the same, so thats what I will tell them.
They should know that it is impossible.
For the parts with wood its okay to prepare textures to be unwrapped and textured without seams, but the ones that are only metal surface I dont see why should I waste time preparing those "textures" which are just basic color.
I have a question for you about .3ds format however. I am having issues with size. When I import .3ds format in my scene it is HUGE.
.fbx and .obj are accurate in dimensions but .3ds appears 10 times or so bigger in size.
You know how to fix that, or is it the .3ds format that is bad ?