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joshhodgson

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  1. Hello Iv'e rendered a project with rebus render farm however i'm having an issue with downloading the renders. All I get is an unhelpful (surprise) error message saying download failed several times. I get a error dialog box see attached. Ive removed firewalls and ensured I have full control as system administrator no joy. I've raised a ticket with rebus but I do not have time to F""k about client wants this tomorrow. any suggestions? cheers
  2. Thanks for the feedback I need honest opinions rather than yes men so I appreciate it. I never thought of it as having a studio rather a freelancer with a website. In the illustration world there are large studios bit also lots of freelancer individuals who get enough work to get by without necessarily bieng the greatest illustrator of all time. I guess I thought the 3D Vis world would be similar. I thought wrong. I was 25 when I started this bought 3d studio, Vray ect thinking I could learn and become good enough to get some work to supplement my illustration. Looking back it was pretty stupid huge waste of money and pretty much the worst decision I've ever made. At least I can repurpose the website to an illustration portfolio and use it to get more exposure in the illustration market.
  3. Virtually no one will pay for hand drawn stuff but still a bit of vector work out there which I don't mind as I can do vector programs just as easily as on a drawing board. I want to learn Visualization because its like the 21st century version of Ilustration and hand drawn stuff is obsolete now. I was a Technical Illustrator once but now thats mostly visualization of 3D CAD models rather than illustrations. I occasionally do cutaway Ilustrations for books but its very niche and there isn't a huge amount of work out there. I not going to give up just had a bad day and was frustrated. I've taken everyones advice and begun using photos trying to recreate the scene and lighting and my current scene already looks better for it. It is frustrating though to have a traditional skill thats rapidly becoming obsolete whilst struggling immensely to get to grips with its replacement.
  4. I get that everyone is trying to improve all the time but when you been plugging away for 4 years and arn't even good enough to get any commercial jobs not even bargin basement low end stuff I feel that continuing would be a waste of time and money. I obviously don't get it and am just not computer savvy enough to get it. The most frustrating thing is im a professional illustrator and can draw anything! The exception bieng when a computer is involved. Thanks everyone for the feedback PS everyone keeps mentioning the people don't look good. The renders looks terrible regardless due to odd looking lighting and fake looking textures. My scenes are too dark and not lit if I adjust the camera and lighting down but burn out if turned up enough to even light a scene.
  5. There obviously is some sort of secret trick even using simple materials and light set ups from various well known online courses and tutorials by experts I still cannot recreate their results even when folowing tutorials to the letter my results are not close to the outcome of the tutor's. I've used composite materials and creating shaders I've bought quality furniture models from sites with decent textures and yet my renders look like Playstation 1 graphics from 1996
  6. Yep using physical camera. And I adusjt the camera settings rather than the light. I use the slate material editor to create shaders with grunge maps bumps composites all that stuff. I've been running my website and a advertising campaign and had zero interest obviously my work is not good enough even for low end application. After having spent my entire savings trying to start a arch vis business and 4 YEARS trying to learn Vray and getting nowhere I think its time to throw in the towel.
  7. Thanks for your reply. Thing is im already doing all those suggestions Everyone keeps saying about the people bieng too big but the render is still sh*t without the people. They contribute but are not the cause. There is something fundamental that I'm not getting cause my materials look terrible my lighting burns out yet simultaneously fails to provide enough light for the scene. I cant get light shadows because if I adjust the camera or light its either whole scene very dark or slighty dark with burnt out highlights. And I already use simple materials on most things . Part of my problem I suspect is that all the renders are totally made up oe the buildings are just what I thought up. I am going to make a new portfolio and im going to get photos and try recreate the scenes and lighting rather than try make it up..
  8. Thanks for the replys I agree with the plastic looking materials but how do you make realistic materials? I use high resolution textures with reflect and bump maps I have done exactly whay was done in tutorials only to have wildly different results from the teacher. Also I try adjust each light one at a time with an override mat applied. For me vray lights don't light my scene and are very dim yet burn out a small area near them.
  9. Hi I been trying to learn Vray now coming on 4 years! Iv'e done 2 courses on Vray and hundreds of tutorials on Photoshop. I just cannot get anything close to photo realistic I use render elements and understand about blending modes in Photoshop I understand a decent amount about vray render settings subdivids ect. can someone give me any pointers as to how to get the amazing results everyone else seems to be able to get. all my renders have a cartoon look to them (unintentional) and are blurry and lack the crispness that characterizes most Architectural visualization. To be honest im thinking of just giving up and moving on if I just don't seem to get it. here is my website you can see the quality(LACK OF) OF MY "renders" http://loftillustration.co.uk/gallery/ Could anyone give pointers or perhaps give advice on training that might help me get photo realistic? thanks
  10. Thanks for the help guys Il try increasing the Dynamic memory The plants are using forest pro using default models not sure about the materials Il see what happens with the LC subdiv.
  11. I have a simple scene in 3DS it has a few proxies using forest pro (See images) it worked fine then all of a sudden the light cache WILL NOT RENDER (it takes about 3 hours before any pixels appear at all) Iv'e tried hiding objects and trying again to no avail the problem began after I added grass on the flat plane adjacent to the building. However deleting this grass and plane does not solve the problem! Im getting really P!ssed off now any help is really appreciated. only a small amount of displacement in the scene and deleting these objects made no difference deleting all proxies makes no difference either
  12. I have a scene in 3DS with a few tree proxies and a bit of grass using forest pro. The scene was rendering in a couple of miniutes I tried to add some more grass to the scene and all of a sudden the LC is taking hours. I have deleted the added grass and the plane it was on but it is still the same LC taking hours. Not only that but now 3DS crashes after stopping the render and closing the frame buffer. I have deleted everything that I added and the scene is back to when it worked and it still isn't working! please help I am about to throw the computer through the window this is really wasting my time
  13. Hello When trying to render an ambient occlusion pass in Vray 3.0 I just get a black screen I have gone into render setup>render elements>add>Vray extratex then added a Vray dirt map created a new Vray material in the Material editor then dragged the dirt map into it. No matter what setting I use I cannot get any occlusion pass only a black screen? cheers
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