hey guys
thanks for your tips! yea it is very dark, this was the actual idea.. but anyway, i changed the outdoor situation to a more sunny, less cloudy sunset. so the image turned way warmer, of course. i also changed the position of the workstation @ernest. also, i've added some more depth to the layout and turned this room into a interior balcony (not sure if this is the correct term in english), which gives it a less narrow feel.
but there are a few things i still don't like, and "bugs":
- the overlaying window glasses are generating a heavy refraction and dimming, i think i have to fix that - but why? by changing the IOR in the refraction channel? and, how to change the glass transparency so that the glasses don't get darker while overlapping, but having a little bit of a color or opacity?
- the carpet looks a bit rogh (i added a fabric texture on the object which is provided with the vray fur tag). maybe i need a softer one, with a smaller mesh to make it look softer..?
- do you think the floor is OK? i changed it a bit. maybe the glossiness is not strong enough now.
btw i am working with arroway textures, and sometimes i am not sure in which slots (inside the specular channel) i have to put the reflection maps! i tried all of them, but still not sure, since it accidentally looks good sometimes..
and i'm also aking myself if i have to set the reflection glossiness by hand (fix value) or also have to put that refl. map there? sometimes this looks weird.. any recommendations? the bump map on the floor is set to -2.
there are also 3 new windows on the wall on the left (not visible, downstairs) who let in some light (area light / plane, placed in front of the windows, with a white/yellow light). otherwise the area on the top left (corner and walls) looked too dark..
thanks & cheers!