Hi friends. I have created simple scene without textures, ies, proxies, etc. and rendered it by two computers using v-ray distributed render. When Irradiance map was calculating, buckets rendered by computer with running V-Ray DR spawner was darker than buckets rendered by computer with running 3ds max application. When I was running render on computer used as slave machine and V-Ray DR was running at first machine, problem was same.
When rendering of this scene runned on each computer without distributed render, renders are the same.
3dsmax Gamma options on both machines are the same. Both machines have installed windows 7, 3ds max 2015, Vray 3.20.
Can anybody help me?