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derekcerciello

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  1. I'm curious why you would go from 3ds Max to sketchup?
  2. Turning your samples up should fix the circles. Also take a look at your Final Gather settings: -Initial FG point density -Rays per FG Point Then making sure your Noise Filtering is set to standard will also help smooth out the lighting in your scene. let us know how it goes!
  3. Hey Guys, I would like to retract what I said earlier.... The reason for these speckled dots is that my noise filtering was set to None instead of standard. I must of accidently switched it to none at some point by accident... Hope this helps.
  4. I thought I would let everyone know that the reason I got these white speckles on the floor was due to the glossy samples being too low on my stainless steel materials. Hope this helps.
  5. Yes I am using wrap around shader. My exposure is Mr. exposure control set at the interior settings, which is what I assume it should be.... Ill do a comparison of with photons and without and post it tomorrow.
  6. Thanks for the detailed response. I will give all of this a shot later today and let you know how I make out. I should of mention that I am using these settings for spherical renderings, so I need the light to travel farther than FG by itself will allow. This is why I am using Photons, instead of just FG. The image looks great when facing the window but when looking behind the camera it is too dark when I only use FG.
  7. Thanks for the reply. My max version is 3ds max 2016. My model is also to scale. I'm thinking its the samples, or has to do with the number of photons in my scene... Here are my render settings.
  8. Hello all, I'm currently working on a render using mental ray in 3ds max and cant seem to get rid of these white speckles that appear on my floor. (See attachment) I'm using FG and Photon mapping in my render. If anyone knows what causes this and how to fix it, I would appreciate it. Thanks in advance!
  9. Yes this is exactly what Im trying to do. I did try it as you explained, but can only seem to get a white mirror in my reflection pass. Maybe I could email you my test file to take a look at? I dont seem to know what Im doing wrong.
  10. Thank you for your replies. I tried to use the technique that sgWRX used, but i couldn't seem to get the same results. I tried it multiple times in my scene and had no luck. Perhaps I will try it on a smaller scale when I have time. It may be because I am using the material override to generate my AO pass initially? I ddid however turn it off when i tried the method above, so im pretty lost to be honest.
  11. Hello all, I'm trying to get some sort of ambient occlusion into my mirror material. I'm currently only lighting my scene with 1 omni light which is only for ambient Light and also have mr sun and sky. Is there any way to do this in a separate pass? This is what im getting currently. (Its a spherical, so just rotate the image to see the mirror) http://cghdemos.azurewebsites.net/Bathroom1/Bathroom.html Thanks in advance
  12. Thanks for the replies! I Should have mentioned before that I will be placing an SSD I have at home into this system to run my operating system and main applications. The HDD is just for backup storage. I have a Quadro 4000 at home so that is why I would be placing it in this system for the time being. Probably the first ting to upgrade when i get a chance. I also couldn't find a cheaper motherboard that supported the LGA 2011-3 socket. I am planning on overclocking the processor so i feel like it will be much more powerful then a 6700k.... But im just a guessing.
  13. Hello, Just wanted to get some opinions on my new workstation im planing on building. I only use mental ray with 3ds max so graphics card isn't as important to me as the cpu power. http://ca.pcpartpicker.com/p/7WwVqs Let me know your thoughts.
  14. I have found no way to fix this issue in 3ds MAX 2016. What I have discovered is that this is a 3ds MAX 2016 issue. It could be fixed with a service pack down the road. It is not an issue however with 3ds MAX 2015, so you could always render your scene using 2015. Derek
  15. I have checked the materials that the mirror is reflecting and they seem fine. I also rendered them and found no issues. I'm starting to think its the lighting or GI. The mirror material doesn't have any settings that i could change. Im 100% out of ideas...
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