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essamalhanbali

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  1. may this discussion benefit us and all interesting artists, it seems that the other work around is to change the scene structure around the camera.
  2. thanks Chris, this is actually smart idea, and good work around, but if you please think with me why the zoom factor of the physical camera works in the view but doesn't render.
  3. Thanks so much for your reply nicolai, I understand that in any VR player we can zoom in and out to make the sphere radius smaller or larger, we should be able to render that in Vray, despite that the spherical camera lock the FOV, what am talking about is the radius of the Vray Spherical camera. Any ideas.
  4. Thanks so much for your reply nicolai, I understand that in any VR player we can zoom in and out to make the sphere radius smaller or larger, we should be able to render that in Vray, despite that the spherical camera lock the FOV, what am talking about is the radius of the Vray Spherical camera. Any ideas.
  5. Hi, this is my first post, and I need help as I search the documentation and the net but no answer, am a Maya user, the zoom factor works ok on standard Vray physical camera as you free the FOV. But it has no effect once I make that physical camera a spherical camera also, I want to render a closer look into my panorama, like I want to make the rendered sphere radius smaller, how can I make my physical spherical camera zoom s in. I hope I can get help, this forum has all specialists that I need to reach.
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