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helengarcia

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  1. Try by First working on basic rendering set up's of V ray, then check for Indirect light illumination should be enabled. Use samplings-Primary as irradiance and secondary as light cache. These options might help you in clearing those dark spots.
  2. Try using multi sub materials option in max where we can add N-number of sub materials. You can assign separate material ID's to each sub materials and assign textures accordingly.
  3. Try using multi sub materials option in max where we can add N-number of sub materials. You can assign separate material ID's to each sub materials and assign textures accordingly.
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