Hey George,
thanks for your point on this.
Actually the scene isnt very dark at all. Since im planning to replace the Background later in the Post, i took an HDRI from the SIBL Archive (Walk of Fame) that gives me a really nice lighting situation over all. It is dimmed down a bit, thats right, but overall its not very dark at all. I had it a bit darker in the first place and already raised the Output of the Map, because i first thought the same as you do. But it had no effect on the render times; they are nearly the same (Output 0,3 compared to Output 1,0).
In the meantime, i somehow solved the problem by separating the huge amount of small Asteroids from the rest - to be able to render them in a separate Pass without IBL. This works for now. I can render the bigger Asteroids as well as the huge (and highly detailed) one in the center without problems. And after that i render the pass with just the small ones and "Skylight from FG" on instead of IBL. And finally i render everything together again, but with black on everything apart from the small roids and no FG. While having Self Illumination Mat (pure white) on the small roids to get the Mask for comping them in.
Although i loose some of the nice shadows because of this, i noticed that in the animation itself one cannot really see this if he/she doesnt look very close. And because there will be another POV in the meantime until the camera reaches the center (FumeFX will be this one), i think that i can live with that.
However, if still someone has an idea on general techniques how to thread IBL better when you have larger scenes, i would be happy to hear your opinion as well!
Many thanks in advance again
Steffen