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ignaciofernandez

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  1. Hi guys, I am sorry I left this thread unattended. It is clear to me that we are at the beggining of this...not sure how to call it, technology or workflow. Probably in a short time we won´t have to be looking for workarounds and there will be options straight from the renderer that will work with any device we need. On the other hand, the most common reaction from the prospective clients that put the glasses on for the first time is: Can I move in here? So we have decided to invest some learning time in Unreal Engine (it still does not offer easy export to any device, but we are confident it will be soon), but that is a different topic. About Holodeck 360 app, they released an iOS version, so those are good news. But as Francisco pointed out, KRPano is multiplatform (web-based) and also allows to make virtual tours through hotspots, which is a very interesting feature to connect different spaces of the same project. To use the cubic output from V-Ray in KRPano (I can imagine Lumion is exporting the same format) we need to split each one of the squares and mirror them. KRPano needs to be feed with each square image, so it will create the panorama for you. I created an action in PS to do that, but it is just a matter of identifying each side of the cube, make it a single image, mirror it, and rename with a letter in the end so KRPano will know its position (_l:_r;_u;_d;_f;_b):(left, right,up, down, front, back). If you want to use a different image for each eye,then also add (_1;_2) after the name so it will be left or right. And before we feed KRPano with this images, we need to change the .xml file in a couple of lines. It is explained in KRPano forums. So..it is far from ideal, but for now it works.
  2. Maybe you can share the image you are working on, so we can take a look at what is most likely happening. As Scott pointed out, those settings are just beyond reason. Another question on the list: which V-Ray version are you using?
  3. Hi guys! We have been testing the 12x1 VR output from Vray, and it works great. The problem is regarding the clients, htey usaully do not have Oculus, Galaxy S6 and the VR... We ourselves do not own any of those, just use a Nexus 6 with cheap e-bay lenses and the Holodeck app, and it works perfect. The problem comes when a client ask for the stereo panorama, and each one of them has different phones/platforms: Samsung S6, IPhone, Nexus, others... So far, the Holodeck app only allows for a minute or so of viewing before stopping in the lite version, and telling the clients to purchase the pro version is a bit rough. Even so, that would be OK, but then we have the problem of platforms: it is only available in android so far, not iOS. Then there is IrisVR, which works as an online viewer, crossplatform. We have not tested it yet, but the fact that the image is stored in their servers is going to be an issue with some clients. So...any of you guys know another app/way of showing the stereo panoramas in different platforms? These two options are the best we have come up to so far, and even the official VRay guide for VR do not talk about any other.
  4. Hi everyone! I have been reading this forum on and off for quite long time now, so I decided that this year I should join properly I hope I can contribute and help others as well, as I learnt quite few things from here. I work as a 3d Visualizer - small office in Madrid, with some other partners -; mainly 3DsMax, Vray, Photoshop, and several plugins. Looking forward!
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