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brunolandry

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  1. Hi Shaun, yes it's possible to deploy and package your project to Windows (.exe), Android, iOS, PS4 and Xbox. Also Oculus is supported and HTC Vive in progress. Let me know if you have any other questions !
  2. Hi, yes I completely agree with you, and that's something we are working on. There's a complete project on the game side, having the equivalent on the design viz side would be the best. If Revit 3d dataset is your main source of data, I would really suggest that you check this tech preview on labs : http://projectexpo.autodesk.com/ You'll also get access to Stingray Beta. thanks !
  3. Hi Jim, Yes we are of course focusing on the ease of use between the software (Revit /3dsmax / Stingray), that's the "Live Design" approach. I agree that the conversion of materials is a big deal for users and that's something we are closely looking at. For some of you that may be interested, I would suggest that you apply to our Beta program, here you can get access to a tech preview for Revit and you'll get access to the last Beta version of Stingray + a direct contact with developers on the Beta forum... Also by signing up, you'll be under NDA so we can share more information of what's coming in next releases. thanks for your feedback Jim !
  4. Hi again Philippe, has I said in the previous post, V-ray material are now supported in Stingray v1.1 But if you have complex V-ray material, it's better to make sure you have a bitmap file in the diffuse map slot, if you have complex subtree with gradiant, blend, color correction, these won't be supported. You can also create Stingray material in 3dsmax ( ), but personally, I prefer to do the material editing in Stingray. By the way the Dan Matlack video are a very good source of information.
  5. Hi Desmond, Yes the ability to render out images sequences and/or video has been ask by many users and beta users, especially in the design viz market. We will certainly look closely at this feature. Support for VRay materials is already possible (with Stingray v1.1, see the release notes) You can import texture maps from V-Ray materials with the following file name properties: texmap_diffuse texmap_self_illumination texmap_bump texmap_opacity For keyframing, I'm not sure to understand. You can animate an object in 3dsmax and export separate animation clip using the Game Exporter (available in 3dsmax 2016 EXT1). It's also possible to add keyframe to units in Stingray by using the Story Editor. Yes iOS support is available, you can deploy a project to your mobile device, see for a direct connect to test your project. The learning material is big area of improvement and we are looking at this. Is there particular subject that you would like to be covered ? The Stingray forum is a good place to get more info. thanks !
  6. Hi Philippe, Unfortunately, I'm not too familiar with Maya or Octane, but I would say that the "live link" between Max and Stingray (or Maya and Stingray) is a very nice feature. I can ask about the Maya / baking to the Maya team. I've more experience with a 3dsmax / V-ray pipeline. For now Stingray is VR-ready (with Occulus), and of course more device will be supported in the near future. There's a template for VR and a demo scene on the Creative Market (the subway scene). What devices you wish we would support next ? thanks for your feedback !
  7. Hi Scott, No I'm not a rep, I work with the dev team. I was a 3dmax and Vray user in the design viz industry for almost 15 years, but prior to this new job at Autodesk I had absolutely no experience with game engine. If some of you tried Stingray I would be curious to have your comments and feedback to see how we can improve the software for the design viz market. But again, I'm not here to sell anything, I just want to make a better product !
  8. Hi guys, if you have any question regarding Stingray, let me know. I'll be glad to answer them if possible !
  9. Hello, I've been a design viz artist with a industrial design background, for the past 12 years. Lately I did some cool projects in the bicycle industry and before that I've worked in a major design viz studio in Montreal. My favorite tools as been 3dsmax and V-ray for a while, I also know my way around with Photoshop, Premiere, After Effects. I have a solid background in the design viz world and I recently made the jump to work "behind the camera", in the game engine world. I'm now working at Autodesk in the design / animation group, more precisely on the development of game engine for the design viz world. So if you guys have any question regarding Stingray, just let me know I'll be glad to answer them and get your feedback. thanks! Bruno
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