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pascalmarolla

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  1. Hello, currently I'm running a Dell P2715Q 4K display on an Asus strix 970gtx 4GB card (via dp connector) and would like to add a second 4K display (Dell P2715Q again). Does someone know whether the 970gtx is able to run both displays at 60hz? I'm using my workstation (xeon E5-1650V3) mainly for 3ds and photoshop work and would like to keep the main monitor for viewports and the secondary monitor for floating windows such as modify panel, slate editor, scene explorer ecc. At the moment I am pretty satisfied with the performance of the 970gtx on a single 4k monitor... Any experiences, suggestions?
  2. ...a general question about reflection when using Vray mats: What reason would you have to use a "fake fresnel" material with a falloff map in the reflection slot (with fresnel option unticked), rather than simply keeping the fresnel option of the material ticked? I understand that falloff maps offer more control over reflection intensity in relation to the viewing angle, but I should be able to control that as well by just adjusting the IOR factor of the fresnel reflection, without the need for a falloff map, right?
  3. Thank you Nicolai. I was hoping there was some kind of of workaround I did not know about. As you said, creating a model would take too much time and would not be economically feasible. The Problem with this particular chair is that I could not find it on any site for sale. I will continue my search however. Best regards
  4. Hello guys, I´m trying to use imported furniture models directly downloaded from the manufacturers website. In this case they provide files in .3DS as well as .DWG Format. After importing it to 3DS Max, I have difficulties using the model as the faces seem not to be smoothed at all. Also there are several faces randomly flipped. When rendered out the model looks quite bad (hard edges) and is not usable at all. When I try to apply Turbo smooth modifier it becomes a total mess. I also tried edit normals modifier -> unify without success. Any suggesstions how I could clean the mesh and make it look good when rendered? Please take a look at the attacched Screen shot (Twin chair by Brunner):
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