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sesim

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  1. Hi. Yes if time allows its gona me some props in there. /s
  2. I built it myself:) Smal but verry intense 2*2cm area light above cam:) /s
  3. hehe i know! im on the modeling state. So i dont care about splotch and all those things:) but thanx anyway;) /s
  4. Did try some cameraflash effect! Think it is looking shooking real. /s
  5. Hi. The kitchen is built at first as it is right now! Next step is to rebuild to how we want it. All the doff is rendered out and the light and all things are just temp as i model! The final ones will be taken care off. /s
  6. Hi all. It was a long time since i modeled something. So i started model our kitchen before we demolish it all and rebuild it in real life. So i wanted to make a before and after preview in 3D. The idea with the whole project is for me and my GF to have a sneakpeak of what can be done and what suits the kitchen. So im not modeling those awefull woodwaves under cabinets and so on just for fun I want to replicate the kitchen as it is today and then later make the remodeling.. /s
  7. if there is anyone that would like to test it out they have lowres maps for download at there site! pic that wood and try to make it as in the pic! would be helpful to find a solution to realy use this lovley textures.
  8. ye i know! but as arroway staded, there settings will be like bump 30%, spec and ref att 100%,, and that looks not right! and what i know the maps are final and are not in need of tweaking! so there is my struggle.
  9. Sorry for sounding sarcastic, but im talking about specific woods! the woods from arroway.de they comes with all maps needed! but the usage of these maps are in a way trouble to get right using vraymtl! in a standard mat u have the ability to set the amount in % how much gloss and ref/spec u want! and that is in a way what these maps needs. We are rendering 300dpi brochyre prints and they need to be xact! so thats my question! not a straight question on how wood works! just how to get the arroway wood maps to work great! hope that sort things out.? see pic below for the wood im using. /s
  10. they shurly do! im on a client work for marbodal.se kitchen design! so i cannot show! but the diff map struggles in vraymtl for some reason. butt i will trey and tre and see... ty
  11. that was just the simple answers i was not looking for! i know everything about spec,gloss and bump and so on! but the vray mtl has not the same build up as a ordinary standrad mat wwere u can give the amount by spec,gloss and so on! thats was my question. so these textures are built to work in a more normal way! but its struggl to work great in vraymtl!
  12. Anyone have some exp in using those woods on a vraymtl and get it to show correctly? I have tryed all sort of ways for gloss,ref,spec balance but cant get it to realy work any good. any tip? So for all, im a inhouse 3d artist and working at a pro level with vray so this is not a noob question. /sesim
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