Hi I'v been working in SketchUp but am looking to construct my scene in 3DsMax. Sketchup just cant handle the scene when it gets fully populated. The SketchUp import isnt much use as all the complex objects appear fully exploded with all componant names gone, so you cant do any further editing or moving even though it recognises the instanced components.
my question/s is/are. In 3DS max if i have say 200 copies of this retail gondola (in picture), and i want different attachment configurations and products. would you make instances of objects or would they be imported as xrefs then copied?
If i want to say update the wheels on the fixture and want it to update on all 200 copies, how would i do this? can the same copy of an instanced object have a different material?
Should i make a .max file for every little object then import them in and add to groups, then i can make instances of the groups?
I can export each individual Sketchup object as .3ds or .obj. I want to retain the object name (which is the Sketchup file name).
I just want to try to make this huge scene as efficient as i can, as at the moment i find the models ive made become too large and unusable in SU.
any help appreciated, thanks