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lucalanceri

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  1. Yes and exactly what i suppose to do with this advice if i need to use a displacement map? Better idea, why thay cannot simple put away displacement tools from 3ds for good? Maybe, just maybe, it's because displacement it's usefull for something? Yeah i know professional environement, and yet, if someone come to my studio asking something and i answer with something else not related and i waste time of studio they fire me. Beside, i'm perfectly calm, but you cannot avoid sarcasm when they answer to you in this way
  2. Simply tired about people that every time you made a question they give the answer not for help but just for saying something. It's not helping it's ego. If i hade one penny for every people that answer about a displacement map issue with "use a normal" map i will be ****ing rich for the god sake! You have the answer? Tell it. You don't have it? Tell nothing. I don't think to ask to much
  3. Congratulations Nothing of what you say fit whit my question. I now that's very dependt by triangulation, the problem is that more accurate is the edge lenght more is the "noise" and, how you can see by the picture, it's a very weird kind of noise, don't seems the regular noise by low subdivisions. Attach a more High Resolution image. [ATTACH=CONFIG]55917[/ATTACH] All map are in 8k
  4. As title, when i try to use a displacement map on my models i obtein a real hugly noise effect, it seems related to the edge lenght set, lower it is, more noise is generated, if i unchek view-dependent box the effect seems go better but not actualy disappears. Here a picture of the issue. Someone had the same problem? Sorry for my broken english
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