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ipixelrenders

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  1. If you are still needing someone to do it please contact me at rendersarquitectura@outlook.com
  2. +1, adding: take into account that actually it´s possible to do out of core opencl gpu rendering with cycles
  3. There is a more complex gi sceneraio inside the cilynder. Gi calculations are computationally expensive.
  4. Hi! Anyone applying for beta testing of Radeon ProRender for Blender? they are already sharing a beta build with the appliants.
  5. Yes I know, in that volume Scene #2 is from Tadao Ando, #3 seems Meier, #5 can´t remember but seems familiar, and so on...
  6. Yes the picture appears, but no info about the architect.
  7. Hey! thanks! I know that trick, it´s GREAT! Thanks a lot. I have tried, all the afternoon searching but nothing. Also googling koolhaas, zaha, herzog&d... nothing.
  8. Hi! I´m doing a re-elaboration of this scene for workflow improvement purpouses. I think it is from a recognized architect but can´t found it. If it is so I would like to take a look to its environment. Anyone recognizing this building? http://4.bp.blogspot.com/_KhxgqiAt9HM/TMRmJKM9-BI/AAAAAAAAAfM/AO3BOYeIC7A/s1600/Archexteriors_vol9_01.jpg
  9. I totally agree with what you said. I think to say if one is better than another isn´t really important. I would like to know if there is people that think as I that GI isn´t essential for exterior scenes and then see this kind of realtime engines as a viable possibility for quality image (leaving video/animation off topic) production. Of course with the corresponding postproduction. I´ve never delved entirely with vray, it has always seemed a slow solution to me until I began to understand the complexity of trying to emulate light in an accurate way. I do some test once with vray su and I ended without sleep to submit. Of course I have not even tried to install maxwell : ). I'm not sure if dedicate some time to learning vray or to keep and move (forward?) , I tried vray rt and didn´t really convince me.
  10. Well, thats why I thought: lumion for exteriors and unreal for interiors. People in the showcase seems to be a little lazzy and I don´t see quality posproductions. I think most people are very accustomed to vray. Sure vray is more powerful but for the everyday work, does not yield more a fast engine as lumion?
  11. Yes, I quite agree with what you say. I think in most cases there is a lack of postproduction quality in "lumion works".
  12. Hi to all! Architect from Argentina here. Now working and researching with realtime renderers based workflows. Greetings!
  13. Hi to all! What do you think... can be achieved exteriors in lumion that can compete with vray ones? assuming equals skills in ps postproduction.
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