Hey! thanks! I know that trick, it´s GREAT! Thanks a lot. I have tried, all the afternoon searching but nothing. Also googling koolhaas, zaha, herzog&d... nothing.
Hi!
I´m doing a re-elaboration of this scene for workflow improvement purpouses. I think it is from a recognized architect but can´t found it. If it is so I would like to take a look to its environment. Anyone recognizing this building?
http://4.bp.blogspot.com/_KhxgqiAt9HM/TMRmJKM9-BI/AAAAAAAAAfM/AO3BOYeIC7A/s1600/Archexteriors_vol9_01.jpg
I totally agree with what you said. I think to say if one is better than another isn´t really important. I would like to know if there is people that think as I that GI isn´t essential for exterior scenes and then see this kind of realtime engines as a viable possibility for quality image (leaving video/animation off topic) production. Of course with the corresponding postproduction. I´ve never delved entirely with vray, it has always seemed a slow solution to me until I began to understand the complexity of trying to emulate light in an accurate way. I do some test once with vray su and I ended without sleep to submit. Of course I have not even tried to install maxwell : ). I'm not sure if dedicate some time to learning vray or to keep and move (forward?) , I tried vray rt and didn´t really convince me.
Well, thats why I thought: lumion for exteriors and unreal for interiors. People in the showcase seems to be a little lazzy and I don´t see quality posproductions. I think most people are very accustomed to vray. Sure vray is more powerful but for the everyday work, does not yield more a fast engine as lumion?