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Thomas Grimes

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  1. It sure won't! In fact, focusing in on Corona Renderer for Cinema 4D was part of the reason for calling a halt to the SketchUp development. You can read all about that in the Company News section on the blog post. A tough decision, but the right one we believe.
  2. It's been available for some time, the Alpha came out last year, with earlier versions before that. Beta 1 is much closer to a final version of course, which is why the announcement of its release - some very major changes since the Alpha, as listed, with the Interactive Rendering being the most major I'd say, as it's a hallmark of Corona.
  3. Hi all! Corona Renderer for Cinema 4D Beta 1 is out (and still free to use while in development, even commercially). Full details on the blog post Quick summary: New Additions Cinema 4D R19 fully supported Interactive Rendering now fully supported Native stacking of materials supported Shadowcatcher material added New improved sampler, for less noise in the same number of passes / same time Dispersion and Subsurface Scattering added to the Corona Material for more realism when required Render Selected Object functionality added Resume Render functionality added to VFB and native Picture Viewer Corona Image Editor added to the installer, for macOS and Windows Improvements LightMix “bake to scene” functionality greatly improved Team Render now close to fully functional (remaining limitations to be removed in Beta 2) A LOT of bug fixes! Download here! Thanks! Tom
  4. 22% off 1st year of any yearly FairSaaS License. Use discount code BLACK-FRIDAY-2017 at the checkout - offer only runs from 24 to 27 Nov! Lowest price we've offered this year (and no need to push through crowds to get it, just order from the comfort of your chair!) Purchase link: https://sites.fastspring.com/coronarenderer/product/multi-license-selector Facebook page: https://www.facebook.com/CoronaRenderer/
  5. You are welcome, glad you enjoyed them! If anyone has any questions that they would like to see asked in possible future interviews, feel free to pass those along to me Thanks! Tom
  6. Updated the top post here to include Part 2 of the interview with Deyan Minchev from AsymmetricA, as it has just gone live (it's here btw! )
  7. Glad to hear you enjoyed them! And you are welcome, it was fun creating these!
  8. Most welcome! I loved watching these when preparing them, it was great to hear the thoughts and workflows of such well-known names, and I hope everyone enjoys them and finds something useful there too!
  9. Hi all! Part 1 of the interview with Deyan Minchev of AsymmetricA has just been posted, the interview will cover how the company got started, how they work, what makes a great artist, and what they look for when hiring: EDIT - and Part 2 is now out! In case you missed them, there are earlier interviews, one with Iain Banks and Alex York from Recent Spaces: Part 1: Part 2: And one with Peter Guthrie and Henry Goss from The Boundary: Part 1: Part 2: Thanks! Tom
  10. And the final part of the interview with Alex York and Iain Banks of Recent Spaces is out now:
  11. I know this is the reverse of the original poster's request, but to answer this later request, I'd suggest checking our quick tip video on using the Corona converter to convert from V-Ray to Corona (materials, lighting, proxies):
  12. Hi all! Just wanted to share that part 1 of an interview with Recent Spaces (Alex York and Iain Banks) by the Corona team was just released, part 2 to follow: For those that missed it, the interview with The Boundary (Peter Guthrie and Henry Goss) is at: Part 1: Part 2: All the videos aim to discuss how they got started in the industry, what advice they would give to those working in or starting out in the industry, what kind of workflow they use, and how they see the state of the industry today. Thanks! Tom
  13. Thanks Pete, good to hear all is working as expected now! Yes, always frustrating when an issue pops up without a reproducible pattern. Should you run into it again, let us know, if it gets reproducible then you can always share the scene itself with us via our bug reporting so we can take a look.
  14. Hi Peter, most welcome on the feedback, and when you have time to test, I'd be interested to hear your results! Best regards, Tom
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