Jump to content

Frank

Members
  • Posts

    19
  • Joined

Personal Information

  • Display Name
    fbryant@ewingcole.com
  • Country
    United_States

Frank's Achievements

Newbie

Newbie (1/14)

10

Reputation

  1. This is an image I worked on about two years ago and learned alot the past couple of years. So I went back and redid some textures and the lighting. All comment and crits are welcome.
  2. Nice img. overall. Howerver, it is a little flat. Try removing some of the lights you have in the img because they are washing out your shadows. The over all lighting is to even, the ceiling should be a little darker than the walls and the floor. I would also try turning down the reflection on the floor or blurring the reflection a little. The people look as if they are standing on a mirror. What kind of software are you using?
  3. I haven't posted anything in a while, but here's an image from one of my latest projects all crits welcome. 3D Max and V-Ray.http://www.cgarchitect.com/forum/filepush.asp?file=CG_Arch_Bathroom_Still.jpg
  4. I just finish this about a mouth ago. The camera angle is a little wide, but thats how the architect wanted it. 3D Max5 and Vray http://www.cgarchitect.com/forum/filepush.asp?file=CGArchitect.jpg
  5. I just finish this about a mouth ago. The camera angle is a little wide, but thats how the architect wanted it. 3D Max5 and Vray http://www.cgarchitect.com/forum/filepush.asp?file=CGArchitect.jpg
  6. This is the lates image from a job I just finish yesterday. It was made in 3D VIZ and rendered with FinalRender. I'm not very happy with it, I think that it's still missing something. It could still use some work, so all comments are welcome please.
  7. Here's a frame from a short walk through that I have been working on for about two weeks now. All comments are welcomed.
  8. Thanks guys for all your crits. I'll fix what needs fixin and post up a final one for every to reveiw. Thanks again.
  9. This is my first time posting an image on the net. So I hope this works. All coments are wecome.
  10. Hi, You could also try putting the sky map in the envirement(spelling) map slot of the raytrace material your using for the glass.
  11. They goning to the Exposure control and in the Logarithmic Exposure Control Parameters pull down make shore that the Affect Indirect Only box is checked. If that Doesn't fix it you my have a light in the room that may be to strong for the image so it may need to be excluded.
  12. Is the affect indirect checked in the Logarithmic settings. This mite fix your problem
  13. Does It work with 3D Viz r4
×
×
  • Create New...