Hi, thanks for reply, this is rendered with the production renderer.
I have also tried to create the cloud manually and with a preset and the same thing happens in both instances.
I suspect its something to do with the shader material, although it says on the V-Ray website that particle (pflow) is supported by the Vray RT GPU.
(The cloud renders normally with V-Ray Adv)
Is this a problem with the setting in Vray RT GPU? or is it because of an unsupported featured and nothing can be done about it?