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mainframe

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  1. Hi guys, I am doodeling around with UE4 for quite a while now...mostly to get a grip of the basics. Attached some images of my first project. The original model was done in 3dsmax with VRay. You can find more of my work here: https://www.facebook.com/cgwarehouse/ and my model catalogue here: http://www.turbosquid.com/Search/Artists/cgwarehouse Best regards Wolf :: cgwarehouse ::
  2. I am working on a script that does at least the export part automatically. "Savvy" TS knows what I am "heavily" investing in UE4 and I am sure their staff also reads most of the forums focused on that topic. I signed an exclusivity contract which prevents me from selling anywhere else...I can only sell through their platform. I just dont want to risk to be banned from TS.
  3. The "problem" is that I have joined the exclusive program at Turbosquid. I am actually not allowed to sell my assets anywhere else then Turbosquid. Right now the assets and their materials/textures are set up for use in UE4...there is is really just drag and drob in the content folder. (Migrate feature) I will check out Unity and its license system.
  4. not really...sorry. at least not nativly for Unity. UE4 is free so it is easier to create contant. but I uploaded FBX files for most of the assets...though without textures. The assets are really set for UE4 now...sorry.
  5. I had those models already finished for 3dsmax so it was easy to convert them to ue4. Also the majority of those models are from well known designers or brands. The one you pointed out is from Magis...which is actually quite well known. If I limit myself or my catalogue to only a few models then I will not come far. The more the better....otherwise all artists will use the same furniture. But you are right...it is a unique model... )
  6. Thanks for your feedback. I will keep an eye on the polycount. Some were tricky to reduce from the original hires mesh and keeping the shape and details.
  7. Hello guys, I see a interesting shift towards realtime Arch-viz...especially with UE4. Quite impressive what this engine and of course talented artists can do. besides my daily job in archvis I am also selling stockmodels on Turbosquid. Lately I began converting my 3dsmax+vray assets into Unreal Engine 4 assets. attached you find the link to my catalogue...c&c welcome thanks and best regards Wolf http://www.turbosquid.com/Search/Artists/cgwarehouse?keyword=&include_artist=cgwarehouse&sort_column=A7&sort_order=desc&file_type=1019
  8. Studio/Institution: :: mm-vis :: Client: private project Genre: Residential Interior Software: 3dsmax7 + Vray Website: http://www.mm-vis.at Description: idea was to create a digital set in minimum time...project completed in 1,5 days.
  9. Studio/Institution: :: mm-vis :: Client: private project Genre: Residential Interior Software: 3dsmax + Vray Website: http://www.mm-vis.at Description: I rearranged an old scene to create this new set.idea was to create a fully digital set.
  10. Studio/Institution: :: mm-vis :: Client: city of arabia - dubailand Genre: Commercial Exterior Software: 3dsmax and vray Website: http://www.mm-vis.at Description: a shot out of a 15min animation where people from all over the world worked on.the project was done in dubai over a period of over 4 months.wadiwalk was my part.
  11. Studio/Institution: :: mm-vis :: Client: gswb Genre: Residential Interior Software: 3dsmax and vray Website: http://www.mm-vis.at Description: this clients most prestigious project.they wanted to make sure that the renderings looks absolutly real.project time was 2 weeks (to finish 1 int and 2 ext.)
  12. Studio/Institution: :: mm-vis :: Client: private project Genre: Residential Interior Software: 3dsmax and finalrender Website: http://www.mm-vis.at Description: based on a model that was done for a client. all started with a bedroom showing matresses.all in all I made an old living room with minimum furniture and my favourite barcelona chair dominated by the red wall....always wanted to make a red wall.
  13. Studio/Institution: :: mm-vis :: Client: private project Genre: Residential Interior Software: 3dsmax and finalrender Website: http://www.mm-vis.at Description: old project - done to enhance rendering skills and test finalrender.inspired by poliform
  14. Studio/Institution: :: mm-vis :: Client: private project Genre: Residential Interior Software: 3dsmax and vray Website: http://www.mm-vis.at Description: model was done in 1 day.inspired by a magazine
  15. Studio/Institution: :: mm-vis :: Client: mm-vis Genre: Residential Exterior Software: 3dsmax5 & fR stage-1 Website: http://www.mm-vis.at Description: Inspired by the coverimage of the architectural digest magazine.
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