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Fran

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    fdavey
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    United_States

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  1. This is imported geometry? In this case, the 3d geometry was creating by capping extruded splines. This creates planes with isolated vertices that are unconnected to adjacent sides, and the Rhino import algorithm has to connect them in the most logical way possible on import.
  2. I have asked RandomControl if they had ever locked anyone out of the forum or denied anyone their legal license. They did ban one person temporarily years ago. But no one else. Occasionally abusive comments would be deleted. But never legitimate support questions. And they have never revoked a legal license or intentionally ignored tech support emails. So, I do not think that you have given an accurate account of the events.
  3. You have a right to your opinion and I have a right to ignore it.
  4. To promise something that you believed you could deliver is not lying. To fail to keep that promise is not a good thing, but sometimes it cannot be avoided. From the Summer of 2006 until the Spring of 2012, fryrender customers received free upgrades.
  5. As a tester, I did not do comparisons with fryrender, because at that time they were two products that had their benefits depending on the type of project for which they would be used. That was mainly determined by size and complexity of the scene and whether the scene required things like instancing or micropoly displacement. There are certain situations where fryrender might be more efficient - the case of caustics or recessed lighting. But with the new Spotlight and IES options in the Emitter material, recessed lighting is much faster to resolve and much easier to implement. Fryrender would be more efficient with physically-modeled light fixtures such as recessed cans. I think this IES file (11.ies) came with one of the 3ds Max releases. The little black dot above the light cone is a small poly with the emitter material on it. You can elect to hide it from the camera, or make it appear self-illuminating. Now Arion can accommodate unlimited materials, maps and objects, and supports instancing and micropoly displacement. This fact has rendered fryrender redundant. Because fryrender and Arion were parallel products, it was not feasible to develop fryrender further for integration in the LIVE format once Arion was able to absorb fryrender's feature set. Since Arion can be run in cpu-only mode, limited vRAM is not an issue. If you have a CUDA-based gpu, you should know that Arion scenes require far less memory than they did before. Of course, Arion is much faster with gpus enabled. It is even faster than fryrender when it is used in cpu-only mode.
  6. Yes! I have an exterior test scene that I want to try it on when I get the time.
  7. I like the Hair and Fur support. I no longer fear furry pillows!
  8. Arion LIVE is the upgrade path from fryrender. With integration into Max, comes support for full animation, backburner, maxscript, AutoShade, the Slate editor, native cameras, Daylight System, IES photometric data and projectors, instances, particle flow, Hair and Fur, micro-poly displacement, motion blur, rendertime sub-division, motion blur, and I'm sure I'm forgetting other things.
  9. There used to be a way to sync the background image in the viewport. I have not been able to find that anywhere. I wonder if that's been turned into an Easter egg too?
  10. That's a good point Stefan. All upgrades for fryrender have been free for the last 6 years. LIVE is completely new software and supports a number of native Max features that fryrender could not and was never intended to support. With the amount of ingenuity and development labor that has gone into it, it would be impossible to offer it for free. The upgrade price from Arion 1.x and fryrender 1.x to LIVE is 195€ and 95€ to upgrade to the standalone. The standalone can import .obj and .rcs files. So, if someone paid 395€ for fryrender and 195€ to upgrade to LIVE, some would think that was a pretty good deal over several years. Of course some people's situation may be different.
  11. Arion render has absorbed all of the features of fryrender (except for LightMixer), and is available as a fully integrated 3ds Max (2010-2013) plugin. It is also available in standalone form. It is the product of 3 years of intense development and it is not free.
  12. Fran

    Lofting

    Hi Nnamdi, If you select one of your shape splines, note the direction of the z-axis. The shape will be lofted along that path in that direction. I did a tutorial about lofting flatware a couple of years ago. Maybe this illustration will be helpful:
  13. Good to know. I'll try that.
  14. Hi Iain, are you still able to use the tablet in pen mode with W V HID removed? I resorted to setting my tablet to mouse mode because it got to the point where I couldn't access flyout menus or press/drag to move objects. That circle-thingie kept coming up.
  15. I used my dad's TRS-80 to type my college papers, which wasn't often. He had to show me how to turn it on whenever I needed to use it. When I started my first job at an architectural firm, they aimed me at their cad station (IBM 286), and I was a little worried, since I still didn't have that "on/off" thing down pat.
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