Thank you Francisco,
I know that, just looking for the surface details and fake shadows.
But does not matter wich material I use, I always have the same problem with Normal Maps and 90° faces.
I think I have the same UV map. As I copy the UV map and texture from one face to the other.
Here another test, if I rotate the faces, the shadows also change, so the UV map should be the same:
and just rotating one face 90°
if I rotate both of them 90° now the shadows change again, and both of them will be wrong:
The only workaround to get both faces with the correct shadows, is duplicating the material, and apply the new one to the face with the incorrect shadows, then rotating 180° the diffuse and normal map...