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id_ivan

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    id_ivan
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    Indonesia

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  1. Yesterday i was boring creating many frameless glass with different dimension (involving shady moving vertices around from predetermined library) so i started to googling maxscript (again) but i couldnt find a simple one. So here it goes for anyone who might need it. Currently this script working on planar spline base object. For more information and download visit my blog page Maxscript - frameless glass. Hope someone find it useful.
  2. http://3ddd.ru (russian version) 3dsky.org (english version) need register though
  3. id_ivan

    Pack Materials

    Save the material to new file. Reset scene, open material editor. Double click that material from material browser to make it available in the scene, then use bitmap collector in utilities panel. Notice that different steps needed depends on using slate or compact editor. Be careful when using bitmap collector though, last time i heard max 2011 didnt do it properly, so i suggest you use replacement like Martin Breidt's MB Resource Collector or soulburn script. This method maybe outdated and there must be a quicker way to do it via maxscript that i'm not aware of. If you've found simpler way to do it please let us know. cheers
  4. No problem, glad i could help. cheers
  5. Try to use "overkill" command to simplify entities within AutoCAD (overlapping creates double/flipped faces apart from unclosed polyline). Also, there is an old LSP called "flatten" around the net which zeroing entities according to Z plan.. Flatten is available in maxscript as well. For checking spline inside max, use "Shape Check" from utilities panel. cheers
  6. You're aware that this thread talk about 3dsmax and autocad, right Khalat? I'd like to add to paul suggestion, flatshot only projecting solids or surfaces, while importing from 3ds produce Polymesh. To get the imported model to solid from polymesh, use CONVTOSURFACE acad command. This, however, print all visible edge object in your drawing, so i recommend clean up your mesh prior max export (here is a suitable maxscript for cleaning up coplanar edge: http://webcache.googleusercontent.com/search?q=cache:JERgyNZzwOwJ:forums.cgsociety.org/archive/index.php/t-653082.html+&cd=1&hl=en&ct=clnk&client=firefox-a)
  7. Looks like you misunderstood the material. For different reflectivity between grout and tiles, you need different map in reflectivity slot. here's an example :
  8. for MR you could use http://www.scriptspot.com/3ds-max/scripts/render-passes-tool Vray actually saves all passes in VFB, you can save it as .vrimg (check "enable VFB History" and save buffer after each render). That way you can just load your previous render and save each passes manually. Other option in vray is using "save separate render channels". You could also try to use VFB+ (http://www.scriptspot.com/3ds-max/scripts/vfb-a-feature-rich-extension-to-the-3dsmax-frame-buffer) which you can set to automatically save your previous render (there is an option to save them, by default it deletes all buffer per max session). I dont know if it supports render passes though, but its applicable in your case as you render the passes separately from RGB. cheers
  9. Do they fix this bug (Max3-or max4?? through 2012, AFAIK) 1. Create new layer, turn it off or freeze it. 2. Create object and while still selected, hit spacebar (lock selection) 3. Add the object to that off/freeze layer (hit + in layer manager) Voila, your max also FROZEN!! This bug costs me countless hours for repeating the steps from latest autobackup.
  10. Hi, Could you post your screenshot? What render engine do you use? What lens camera effect do you use? Perhaps you checked Force 2-Sided in render scene dialog? Anyway, this is default behaviour in vray no matter how you set it up, backface wil allways got rendered.
  11. Hi, Have you tried city generator like GhostTown (3dsmax)? If you need exact detailed neighborhood, off course there is always nearby mouse and keyboard to help you out. j/k
  12. id_ivan

    demaged file

    I maxed out my autoback counts, which is 99. Its pretty helpful in such situation. Try follow these steps here: http://www.neilblevins.com/cg_education/file_crashing/file_crashing.htm and cross your fingers. Good luck.
  13. Hi. I've been struggle with your problem too and IMHO, there's no way I can avoid duplicated textures/objects from happening. From a point of view, yes it is a wasted in term of disk usage, but another advantage which important is you would never lose any reference you've made before, in case reinstall/reconfiguration happened. For now, I made copies of each textures/objects i used in it's own directory under its specific project directory. Bitmaps goes to "maps" subdirectory, proxies goes to "vrayproxies" and so on. When i finished the project I compressed them into single .rar file and burn them to the archive. This way, I wouldnt worry about losing the "authenticity" in the future. This archives is ready to reproduced the same way they were before, regradless where i put textures and/or another reference in the future. I also want to note one thing. If you did the "File > Archive" (which is the sum of what i explained), watch your zipped content. In many cases, if I have two different textures with the same name, 3ds Max would grab the first it found in its registered path (system path, user path) rather than the specified bitmap slots directory. I'm still using 3dsmax 9 though, this bug probably have been fixed in higher release. It would give you heart attack if you ever found out unwrapped bitmap replaced with standard 3dsmax "cement.jpg", wouldnt it? )~
  14. Hi, I know this thread is almost two years old but no answer yet, so here's what i did to read some foreign language files. To solve the problem is simply swap your windows regional setting to any of these files language. ( Control Panel > Regional and Language options > Regional Options. ) Now texture path is configurable (not showing empty "JPEG" slot), but still you wouldnt be able to read the path properly (showing something like "iieeeie" path/directories, unable to open the file either). Next is to configure System Code Page, go to Control Panel > Regional Options > Advanced - "Language for non-Unicode programs". Swap this language and dont forget to tick additional "Code page conversion tables" as needed and reboot. My system is xp64, so i guess you have to fiddle around with your OS if you have different system.
  15. If no thumbnail saved with max files, then it will not show up any thumbnail. As for nori's post, add "Windows Registry Editor Version 5.00" on top of the paragraph, cuz it wont recognized by windows without this line. Thanks for Brian's registry file, it works with XP64 SP2 and Max9 SP2. cheers - i -
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