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mattmarshall

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  1. Hi Chris, Thanks for your reply, that makes sense. I really need my reflection pass for a complex backplate that im going to be using in PS. Render times are already up there so I guess il have to suck it up and find a different way. Thanks
  2. Thats a good idea but just checked and its not the case unfortuantly Thanks
  3. It could be shiny but there is nothing to reflect so it looks one colour. Or you need to make sure the glossiness is on 1
  4. Hi Forum, Im getting noise in my shadow and reflection render elements. Wondering if anyone knows how to fix it? Ive attached the RGB, RawReflect and an ID pass to try and show whats going on. Standard box mapping on all objects. Using dome with HDRI, GI settings are high and no noise on RawGI passes etc. Light subdivs are high. Material subdivs are high. Help, Thanks
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