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dylanlester1

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  1. Right but if i'm rendering images that are only 1920x1280, I wouldn't need a texture over 2k right? And if I'm rendering 4k images, then I'd use 4k textures... etc etc
  2. Just finished reading an old article about reducing render times and one of the solutions was to reduce your texture sizes. They said not to use textures bigger than your final image size? So if I'm only rendering out images 1920x1080 - I probably shouldn't be using 3k textures? How much faster are we talking??
  3. Be interesting to see the quality of the Jpeg... I use Jpegs all the time for my textures with no issues
  4. Well I don't know. More info? What have you got plugged into the bump map slot?.
  5. I get what you're saying, but maybe I didn't explain my skill level well enough in my initial post. I know you're only trying to help, but I have to be honest. I have no idea what 32-bit tone mapping is or processing .EXR or .HDR files. I will look into it - i promise. But at the moment, I just don't have time to get into all of that. I only have just over a week to submit my project and I'm just trying to get a simple answer as to which way I should go. I think i created some confusion in this thread because I've actually been saving my renders out as .PNG files. So there is no background. I've only just realised that I should be saving them as .TIFF or .TARGA files and that will include my background! So that's half my issue fixed. My only issue now is that I have blank space in the render where you can see into the distance. Look at the attachment for what I mean..
  6. Peter Guthries HDRI images come with the raw image, HDRI and a jpeg backdrop. I'm assuming I could use the raw image in photoshop as a background and adjust exposure that way. And yes! That's a great idea regarding the Evermotion scenes. I think I'll do that- it will come in real handy to understand things a bit better. I'm also going to a Vray masterclass on Monday with Grant Warwick and one of the guys from Chaos Group.
  7. To match the exposure?? So i dont get that weird halo going on i have now. Even YP said to stick with using the rendered background as its more natural.
  8. Ok. Here's the problem. I can render out the image with the background hdri or i can render it out with no background. It looks fine with the hdri background but i need to add in some mountains. So is it possible to render the hdri seperately so i can add it as a seperate layer in PS?
  9. You must have missed this part: "Still relatively new to Vray".
  10. Here's one with the backplate of the HDRI image I'm using (peter guthrie's). So I can get some good results by increasing the brightness of the backdropbut it's nearly white when I do this and loses the colour and definition..
  11. Could somebody school me on this. It's about time I learnt it properly. Please don't link me to Vrays website - I've read it countless times. I need to hear it from somebody who can dumb it down a bit so I can understand properly. When would I use a HDRI in the Enviroment slot (8) ? When would I use a HDRI in the GI slot? I thought using a HDRI a vray dome light was all I needed.. All these comments unfortunately didn't help me with why I'm seeing this bluish outline in photoshop.. :-(
  12. You created the material, but did you apply it to your object? You need to drag it onto your object or apply to selection from the material editor. To view the material in the viewport you hit the 'show in viewport' button from the material editor...
  13. This is the issue I'm having. Black background to make it easier to see... i'm using HDRI in vray dome light. Should there be anything in the enviroment slot? (8)
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