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prasafnashikkar

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  1. Thanks for reply. Strangely it never occurred to me to use Brute Force. I will first try it out and respond back. Thanks again
  2. Hi, I work with a firm who mostly do architectural walk-through's ..we are using 3dsmax for the purpose and v-ray for rendering ..we are trying to light animation for some of our scenes ..for example, day to night animation ...where sun sets and lights turn on one by one in the scene ..obviously we cant render these animation with pre calculated IR and Light Cache calculations ( we usually do this for every 10 frames for normal scenes ), since light is changing with every frame. So right now we render the scene, on single frame, keeping IR on 'Medium animation' ..but this gives flickers on objects around light, especially around an object where V-Ray light map is used .. Is there any other way so we have smooth renders without flickers and artifacts ? Consider that we have less resources to render things, in the sense that, to meet dead lines, we target rendering to 25-30 minutes per frame and about couple of days for complete rendering which might include approx 10 - 15 cameras Any help will be great ..Thanks
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