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rikou

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    rikou

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  1. ok I see what you mean but I don't care about the stretched bitmap because it's not the problem in fact.. what I mean is the fact that when I used 3ds max 9, the bitmap was apply in a good way, on the width and lenght in real world size.. you could change width/lenght anyway before or after apply your material, it was alway clean... the problem is that now, you can't have a real world map size with spline and rectangular section... Sweep modifier should be the way to do but it's really damage.. for the same result, 1 modifier more... Anyway, thx for your advice !
  2. Thx but this has nothing to do with interpolation, same result with on and off...
  3. Hi, I've been very surprised to see something I never saw before. (See attachments.) When I used max 9, I remember I used a lot of stuff like this. Spline was powerfull ! I could have proper uv's with real world map size... nevermind if the aspect ratio of my spline was equal to 1 or anything else , I could have my 5mx5m bitmap tiling on length and thickness according to U and V. Now, as you can see, it's not the case, There is a strange behaviour. Can someone enlighten me ? Thx
  4. ok Thx Maxer ... I think my bad english deserve me ! You're right, I'm agree with you but I want to know how to use DR and BB... Why ? because I read with SP4"it is now possible to submit DR servers list for DR through backburner stuff" In fact, you could used DR and BB together... BB is used to queue diffrent jobs and DR is used to benefit from all available processors... I will try to find more advices... Thank you
  5. thx Maxer ! more precisions... I don't want to use render strips I render essentially stills images (min. 4000px) so I also want to optimize my precal' for LC and IRmap. My thoughts are to use my worstation as Manager and Serveur via BB and DR (to use other pc's ressource). 1 - lightcache computed locally on my workstation, and saved in a file 2 - Then through DR, my workstation and the slaves starts immediatly from lightcache (step 1) the second pass : IRmap 3 - And finally, when IRmap is computed and saved, my workstation and the slaves start my render "from file" with IRmap and LC It is what I would be able to do... Does it make sense ? Is it a good way ? Of course, I presume IRmap can be computed via DR but I'm not really .. Is it true ? Now why I want to use BB is to queue several renders from several scenes all over the night ... so that's my goal ! Use DR to render and use BB to queue several renders... Thanks again
  6. Hi, I'm a newbie with backburner/DR... Before, I worked in office and I never used it (If I needed to render more than one still image, I made a ressource collector, sent it to a another machine and then render (with saved IR+LC, saved image...). Now, I leaved this job and I'm currently freelance... So that's why I have to learn to deal with BB/DR. I have 2 pc for that moment but I hope to have 2 more in a few month... What I'm looking for is to be able to send my jobs at the end of my day to render during the night. Then the next morning, I will be happy to see all my stills images with all my IR saved, LC saved etc etc An important point is that I don't want to have to precal' IR or LC before sending job cause it will be a non sense if I have to wait for a long time before to be able to render my job ! So what I understand is : JOB 1 => precalculated IR and LC JOB 2 => render (from IR and LC) image. Is it correct ? I would like to know what is the best way to do this ? After I said that, I think about my futur "little renderfarm" (!). I will certainly have 4 differents pc config., is this a problem if I want to use DR ? Sorry to be so long and boring and sorry for my bad english ! Thanks a lot
  7. Hi, I've a problem with max 6 (SP1 installed)... When I want to merge something, Max 6 throws me ! Anyway, does anybody met this problem ? THX
  8. hi I have a standard material for glass with raytrace in reflection ... I wondered whether, in the case of an animation, it would not be to better use a flat mirror ?? which of the 2 is most advantageous in order to save computing time ? thx
  9. Hi, Does anybody know if there is some problems to import DWG from ADT 2004 TO MAX 4 OR 5 .... ? THX :winkgrin:
  10. rikou

    glow

    Hi richympc, Sorry, I've forgot to give answer to that problem ! Quizzy giave me one explication .... The problem, in fact, is when u want to use glow with a clipping camera ... the glow works fine when u don't use "clipping planes" at any render size ... THX QUIZZY does that help u ??? see u later ...
  11. rikou

    glow

    Hi quizzy, u'r right .. more informations for my problem ! I use 3dsmax4.2, and in this case, I use lens flare => glow from the rendering effect menu ... It's, of course, rendering in camera view .... there is 2 cases... one lens effect glow attach to light (omni)and another one lens effect glow attach to object with ID ... my problem in fact, is the fact that when I'm rendering them at resolution of 2000x1500, all is right (like I want) but when I'm rendering at 4500x3375 ... no way !!!! no glow, no lens flare ... mmm ... can I post screenshot here ??!! thx for ur interest
  12. rikou

    glow

    thx ! ok ... just limitations regarding high resolution output... I have my answer now !! thx & see u later Gleggers ... ciao
  13. rikou

    glow

    Hi, just one question .... Why the effect "lens flare=>glow" (link to a light or geometry) doesn't work when I have render up to 3000 or 3500x... pixels ???!!! if someone can tell me why ... IT WILL BE GREAT !!! thx bye
  14. thx for all ur suggestions and sorry for this post in "tips & techniques" !!
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