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jervistuazon

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  1. A much better solution, I learned something new, thanks.
  2. You need a good proper displacement map, not a greyscale version of the diffusemap. Or you could try to offset it by lowering your roof, trial and error.
  3. Have someone who does good rendering to guide you. I was same as you that relies on tutorials/seminars but that's all technical knowledge and theory, its really different when some is guiding you through the process. My first impression from your renders is, you lack composition, improve your camera position and angle and play with camera fov, try to imitate the images/renders you see on the internet and try to imitate how they position their camera from height, angle and fov. I think you should focus on improving your lighting, IMO it's the hardest part when doing renderings. No matter how good your composition/materials when your lighting sucks, everything sucks. Try to focus on one aspect of rendering and learn from it, it seems you're doing different style/scene, from architectural to interior and product/ studio style renderings. Different scenes requires different approach try to learn the basics and move on from there. IMO architectural rendering day scene is the easiest cause you only need a good environment light and sun to light your scene. Start from architectural and when you feel you're getting the hang of it move on and try interior day scene.
  4. Hi guys, hope you could help me. I have two images here, the first saved as a tif image and one is screenshot directly from VFB , I was wondering why when i save the image it loses contrast and sharpness, any ideas out there on how to fix this?
  5. Yes almost all materials do exhibit reflection/glossiness to some extents but anyways, my main problem is vray light plane causing too much noise. Yes, I do leave it to render for a long time, my time limit is set to 0, without vray light plane in just 10 seconds I have a very clean render on that part, but with the vray light, even though im waiting for 5-10 minutes it is still noisy, so I guess the problem is the vray light, im thinking maybe because of the shadow, it need to pass though many perforation thats why vray is having a hard time to clean up the shadow?
  6. Thanks for the feedback, Im not really sure how the textures gamma would affect the lighting, but Ill give it a try. I put another light behind cause its dark behind the trellis,This is the 2nd time Ive encountered this kind of problem with similar scene using vray light plane to add additional lighting behind a screen/trellis. Im using progressive with universal settings min 1/ max 100 and 0 noise threshold, the noise is just horrible with the vray light plane, but without it the white surface and every surface affected by vray light is very smooth.
  7. Hi guys, I've got a problem with noisy lighting. I have this scene where the sunlight passes though a trellis to create shadow effect, but it's a bit dark so I tried adding a standard vray light plane behind the scene, turning off the affect reflection and specular, behind the trellis. It brighten up the scene but now the part where the vray light hits, its very noisy. Any suggestions how to approach or fix this problem? I've, included an image pass of vray light select, where you could see the noise is very apparent.
  8. Just tested and used the shape merge, it does the job but the result produces unwanted vertices and often produce polygons within a polygon.
  9. Thankyou i think this is what i need to do. Thankyou for the tip.
  10. The problem is i need to subdivide the surface first with equal squares throughout the surface, is there any way to do it?
  11. I could, but i need to subdive the polygon with the same pattern as the one on the facade first. Which i have no idea on how to do.
  12. Hi guys, hope you could help me. Im doing this glass facade with this type of metal lattice shown in the attachment below. As of now im using a map with displacement map, and im not satisfied with the result because the result is jagged. Is there any method i could achieve this result by modelling or is there any tips to improve the jaggedness of the displacement map.
  13. Thankyou for the tips and suggestions, I appreciate them all it helps me to become flexible and understand vray. I also aspire to have raw render which are nice and almost no post process needed like from evermotion tutorials but in my current situation I dont have the hardware muscle and flexible time and got to make due of all possible work arounds.
  14. Thankyou for the input, may you recommend a workflow on how to work an overexposed area.
  15. I've read on the internet that turning this option doesn't produce a physically correct render, but i think this is the simplest method to avoid overexposed areas. Thankyou for the suggestion.
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