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jacobwallace

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  1. I think you nailed it here mate. However the Lens flare could be worked on, something about the halo around the sun isn't right.
  2. Thank you Nicolai I used your method to trouble-shoot the problem, having identified the number of actual vertices to be welded to a single point to confirm whether there were multiple faces. The polies complied to weld when target welded with a box in the same element but did not solve the issue, having turned displacement mapping off with only bump and diffuse map materials switched on, a seamless edge would appear. Conversely the noticeable gap appeared when displacement was switched on again. To further rule out the mesh topology issue I rebuilt the faces retrofitting the new ones in place with a single poly then applied the material with displacement map toggled and the same noticeable gap appeared in render. I am now unsure whether displacement maps can span multiple faces in a single poly at different angles from the camera without noticeable gap.
  3. Looks like a great start. I would Chamfer all edges, as for the materials they are the weakest link. Try to use bump and Specular maps on all building materials.
  4. Hey all. I am working with a model which had been imported from Sketchup into 3dsMax. having exported the mesh in FBX format each corner or wall junction were the incidence of two vertex meet are attached in Sketchup are overlapped in 3ds max. I would like for the vertices to weld together however max refuses to do this using these methods - unlinking geometry/relinkgeometry/group/Editpoly/Vertex/Weld - unlinking geometry/relinkgeometry/group/Editpoly/Vertex/Target Weld - unlinking geometry/relinkgeometry/group/Editpoly/Vertex/collapse/Weld -Editpoly/Edge(delete offecnding poly)/Bridge I am trying to weld two single sided polygon planes together. my only other option is to retrofit new geometry in place deleting the original parts which do not weld together, should anyone have other solutions please share. The problem is visible in the final render i.e Normal maps having no continuity along profiles. Many thanks guys/girls -------------------------------------------------Solution--------------------------------------------------- I have to credit a tutorial for the fix here When rendering geometry in Vray with displacement maps switched on and have gaps in corners or bordering edges try the following. -Turn off displacement map inside material -Select the Mesh you want to fix with the material applied and add a VraydisplacementMod from the Modifier list -Copy an instance of your displacement map over to Texmap under Common params in the VraydisplacementMod ---------------------------------------(Inside VraydisplacmentMod)------------------------------------------- -Check the box "Keep continuity" under 3D mapping/subdivision -Change the Edge threshold to factor 0.01 I hope this helps anyone else who has had the same issue and had 12 hours out of workflow
  5. I have not read the whole thread but I suggest. Charging for the time to do the work, possibly by the hour or minute if your superman. I also charge for the time spent rendering as this is usually time spent not modeling so images can be rendered. I break this down to my clients in an invoice and give them a simple formula which calculates the total hours spent on one project. The client usually only pays for the rendered image. However should he/she require additional renders as part of a package of renders you could charge a price for keeping the model on your machine to be altered at a later date. an idea for a formula (m)Model= however long it takes you to complete a model of a particular type i.e 8 hours for a house m=8 ®Render=Time spent rendering 1hr per image a Package you may offer could be five rendered images in this case you will be charging for the model but not the price to keep it in storage Package 5 images 1 model 5r/60+m your hourly rate of.... will be multiplied by the time taken on the project in hours. The hourly rate can be determined by the industry average given at a discount. this will mean you have priced yourself competitively. I hope this helps Good luck. just an additional note always breakdown the costs of things for the client this way there are no hidden charges ad the idea would be to do this as simply and clearly as possible.
  6. fco3d has a point if you want your studio to output consistent quality this is an issue with your teams knowledge in the mentioned software's. Practitioner with proficiency in vray 3ds max should technically be equipped to optimize scenes accordingly in any other program. However I think your question refers to your method of work. Revit supports bridging between 3dsmax and Sketchup allows for the import and export of 3DS max files.
  7. Hi all and thank you for all the great work posted on the site. I would like to share a 3D scene I have been working on lately using Vray 3.4 and 3dsMax. There are a few errors that need correcting, however I would really appreciate your advise on were to take it further.
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