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roblawrence

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  1. For any artists needing or wanting photorealistic reproductions of natural and/or manufactured surfaces (like wood, stone, leather, tiles, textiles, wallcoverings, laminates, counters etc...) there is a scanner manufactured by the Metis company that has the ability to very accurately capture precise color and an in-register texture map and specular map. I've attached examples we imported in into 3DS MAX. We just picked up this scanner as a dealer for north america and would like to get the word out on this capability. So if you have some originals you want captured and converted to a format you can import into your software we would be happy to do it at no charge to get your feedback. What do you think?
  2. Thank you RyderSK! I'm so please to hear this piques your interest and appears to align with work you are doing currently. I think I'll take your suggestion and post in the hardware and software sections. We have a Metis scanner (Italian) which is a very high quality flatbed scanner. The basic elements are its CCD sensor behind a top-end Schneider lens which sweeps across a scanning table and gathers RGB data. The image is lit by a bank of temperature controlled led lights each at a different angle) which allows the ccd sensor to capture shadow detail for each angle in each of the color channels (r,g & b.) All of that data is then stored in a single .mdc file, a Metis proprietary format. The software has the ability to recall each color channel & light angle (and variable intensity of each) to view on a monitor, then to output, color, texture and specular maps perfectly in-register to one another. I'd like to show you the software the scanner uses and even scan a surface for you to show you the results. Or I can send you a sample file or two. It's pretty amazing how it all works together (camera, lights & software) to make this possible. The original intended and primary application for this tech has been in the capture of cultural heritage documents (paintings, maps/charts, antiquities...) which requires an ability to isolate color, texture and glossiness in order to accurately preserve and communicate these images digitally without physically altering the surface.
  3. At my work we have a high resolution (up to 1,000ppi) scanner that simultaneously captures color, texture map and specular (gloss) map and can export a tiff image of each layer perfectly in register. It's meant for surface's as opposed to objects, and most of the work we are doing is for decorative surface manufacturers (to do designs based on reproducing products based on natural materials) but I think it could be an awesome service for the cgi world. Where in this cgi forum community should I be sharing our work and or info about how to test the system? Rob
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