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garyg1

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  1. Thank you everyone for your advice very much. Corona is very attractive, I am still unsure of how to proceed though. I note that Phillippe said that Octane is expensive, but it does not seem to be ($399 single license). Corona is priced well and I love the post production capability. I agree with you that using Vray we will simply fail to achieve proper results simply because it will be too much for a busy firm to learn in the middle of actual projects for picky clients. For that Reason both Corona and Octane, the easiest ones that look truly realistic, seem far superior for my purposes. I'm going to try Corona's 45 day demo no matter what. I need the machine to complete a fully realistic still in an hour or less, and I would want under a half hour if possible. Would I get a motherboard capable of having two blazing fast CPUs, and then cluster them to achieve the correct timeframe? Would this not be far more expensive than doing the analog of this in the gpu world, building a system with like 4 titans? How significant of a time saver in both learning curve and workflow is it to have the post work done inside of Corona? My interest in sketchup stems completely from the ease of use argument. I need new drafters to be able to come in and proceed with intern level tasks without a great deal of training or degree requirement. Sketchup is intuitive and easy, and I've seen videos of the workflow between it and octane that seemed very workable to produce client visualizations. Does the fact that Octane will work directly from Sketchup without the hugely expensive 3ds max count for anything? I recall Chris mentioning the lack of third party assets but aren't there well devloped 3d model libraries such as YepSketch and so forth? or are they simply insufficient? Thank you all Gary
  2. Hi all, I need some advice from professionals about what to do next. I have been in business now for under a year, and before that had done CAD work for years as an employee. We are in the peculiar spot of having a great deal of trust from our contractors. When they have brought needs we have found creative ways to meet them every time. For instance one needed to have drone videos of all the houses, and even though we had no experience we bought the equipment, learned the programs, and are producing high quality video for a number of clients. Another needed to estimate excavation work, and we learned photogrammetry and civil 3d, again buying the equipment and training hard. This pattern is about to occur again, but we have made too many mistakes thus far, and really need some good advice about how to do this right. We need to improve on the quality of our renders. We use AutoCAD Architecture for the entire time, until a bit of post production done in pixlr. This is not sustainable as it is, because the renders are not good enough, and the process too complex for the entry level help. For this reason I am considering moving over to SU, because it is touted as very user friendly, and is more likely to be accessible to the employees. This is a complex issue, because we produce floorplans first, and Ive looked briefly at Google Layout, so that the entire modeling job could be done with a single system, and it seems promising, but how does it compare to ACA. Is that a switch that can even be considered from a floor plan, elevation, and section standpoint? Those are part of every set we produce, basic elements. If SU and Layout can serve the Architectural purposes, where do I go from there? Cursory web research lead me to an interest in Octane, because of the simplicity of the machine needed, and that with V-ray I would have to purchase multiple licenses to use multiple machines and get quick renders. That is an absolute deal breaker for me. I need to be able to set up a little farm for us with minimal exposure to licensing fees. I've also heard that V-ray requires much more in the way of learning to get going, while octane is much more straightforward. I read also that building machines for octane is much simpler as you can just load up on Graphic Cards, since it doesn't tax the processor. Also, Maya or 3dsmax or something needs to serve as middleman here yes? Is PS the best option for 2017 for post production? We are going to need to find a happy medium where we can produce renders that are virtually indistinguishable from photographs, without wasting any time. Thank you all
  3. Hello all, I am a residential designer who branched out on my own less than a year ago. The business is busy, so much so we had to shut our doors to new work only a month in, and have been slammed ever since, and are measuring a new project on Thursday. The problem is our business model is unsustainable, while my family's need for food will sustain itself quite well. I need to get advice about our rendering process, because right now we are in a place we will never be again, but will always wish we could go back to. After we make these decisions, enormous amounts of training will begin, along with expensive software and hardware purchases. After that point, the equation changes and whatever system we are using is overvalued simply because of the equity it contains. We do a variety of things, but our visualization services are our cornerstone, and simply must be vastly improved. Our issue comes in the tedious and far too slow process for creating and changing 3D furniture and casework objects, and the fact that a respectable library of 3d plants is not available. Garish cartoon simulacrums are the best I've seen. Add this to the fact that our renders should be higher resolution, and we have a problem. We will post a specific question in the proper forum. Thank you
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