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kenpimentel1

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  1. Thanks for the feedback! It's less than a year since we initiated this effort, so we've gone from "idea" to product in short order. However, we threw 15,000 people at it in beta, so it got beat upon by everyone that wanted to swing at it. It's not perfect, it is a v1.0 product after all, but it is a big improvement over where we were a year ago. We'll be just as far along in another year (if you can believe that). We have some great updates coming to the workflow. We'll need some people like you on our alpha of SketchUp, so reach out to me if you haven't heard from us by mid-April.
  2. Proxies are supported. Report Unreal Studio bugs here: https://unrealstudiohelp.epicgames.com/s/article/How-do-I-report-a-bug
  3. Check out Unreal Studio open beta. It's free and full of goodness: http://www.unrealengine.com/studio
  4. You might be interested in checking out this short video we did with Neoscape:
  5. Nice work. We've just approved you for Datasmith, so you should get that invite in a week or so.
  6. Good to hear! Make sure you share the results with the forum.
  7. We're revealing a bit more of our agenda here: https://www.unrealengine.com/en-US/blog/technology-sneak-peek-python-in-unreal-engine
  8. Expecting first set of approvals to go out Sept 5th.
  9. No, it is going to cost money, but you'll also have engine support as part of that. The engine will remain free, so we're not taking away any choices.
  10. At our event, we showed a project we did with Esri CityEngine and HOK. We brought in a 20km x 20km city and interacted at 30fps. The scene had 25,000 separate objects and 100M polys. So, I think the engine can handle complexity... V-Ray proxies, XREFs and instances all supported. As a bonus, we read in ForestPro objects as "foliage" - which are highly optimized concepts in Unreal Engine. We also support RailClone objects. Some of this detail is in my blog post under the registration form.
  11. At SIGGRAPH, we announced beta registration for our new Unreal Datasmith: A collection of workflow tools to deliver a frictionless experience for importing existing assets from Architecture and Design pipelines for experiencing design. You'll find two components initially in the beta: 1) Unreal Datasmith for 3ds Max: Import entire scenes with maximum fidelity and minimum effort. Materials, lights and cameras converted with support for V-Ray, Corona and Mental Ray. 2) Unreal Datasmith CAD: Import over 20 CAD formats, including Catia, NX, Creo and Rhino directly into the engine. Supports tessellation of Brep formats and import of part assemblies plus more. If you want to read more on this initiative and register, then look for the details that sit below the on-line registration form.
  12. We will open up a registration site at SIGGRAPH. I'll post the link once SIGGRAPH is underway.
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