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jonseagull

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  1. I can think of two things OP might be doing: 1. Trying to ensure the linework renders as pure white; in which case the "compensate camera exposure" checkbox in the VRayLightMaterial with a 1.0 multiplier will solve the problem 2. Trying to illuminate the scene with the VRayLightMtl, in which case I would recommend adjusting camera exposure and/or using an invisible VRay Mesh Light (excluding the visible light object for shadow-casting) in conjunction with the technique in #1 for the visible light.
  2. ...which is really a shame, because being able to have the exact same material definitions in VRay for Max, Revit, and Rhino would be awesome. Max's VRMAT exporter can't handle what I think are some pretty basic VRayBlend setups, however.
  3. Yeah, I never understood why that gray is the default. I've never not set it to black.
  4. Audio float controller on the multiplier of a light, filtered through an expression to get the all-or-nothing quality of that. To get the sequencing of different lights you'll also need to layer the audio controller with some kind of expression.
  5. The architects here are loving Enscape, particularly for the ability to cycle through design options and/or to make changes to the Revit model in something approaching real time. Some of the architects are just keeping an Enscape window open while designing. Having previously used Stingray and Live, Enscape requires much less in the way of technical oversight. Where it's limited, though, it's REALLY limited.
  6. Yes, both Backburner and Deadline will handle that just fine. (Although Deadline servers will dequeue jobs for max versions that aren't installed on them - this hasn't been a problem in the past with unlimited netrendering, but given the new 2018 Arnold licensing for max it might be annoying).
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