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yanivaverbuch

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  1. I have 3 maps connected to 3 channels on a Vray Mtl: 1) Diffuse Color >> 2) Reflection Color >> 3) Amount >> but for some reason the render looks like this (The goal is to make the crown shiny) I really need help, I am using Maya, Thank you!! If you want you can add me on skype to help me with my issue, yaniv106 is my nickname on skype, thank you!
  2. I would like to have a black and white map to control which parts have frensel and which dont, as in the white parts of a texture map like this would tell the material that there is frensel and black disables the "use frensel"
  3. I would like to use a greyscale map to control the "use frensel", how would that be possible? Also, it seems that when I connect my reflection map in the vray mtl it does not affect the reflections at all, I am really lost, if anyone would like to see me share screens on skype tell me, it would really help me out. this is urgent so if you see this and know how to address my problem, please help
  4. http://i.imgur.com/wOnwcAu.png I have this error in my alpha, at the shadow areas there are sharp cuts of my object, my scene is just a 3 point light system with no objects interferring so there should not be this kind of cuts as you can see on both sides in the shadow area, it should be a smooth transition, help? please! It used to work but not it doesnt, comparison: http://i.imgur.com/9wNxU9g.png
  5. Posted already on cgsociety, here is the link, thanks everybody! http://forums.cgsociety.org/showthread.php?f=21&t=1431153
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