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laurynasdvareckas

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  1. I would get similar results if there are duplicate polygons.
  2. Try moving the light source, or playing with the material glossiness 0,7-0,95. There is nothing wrong with the map itself.
  3. Strange, With white overwrite material everything is fine. But the problem is that i have many different materials that show this kind'a noise. not just the glass. slightly reflective sheet metal with no texture or just a simple material with just a diffuse display also this noise.
  4. Hello, I'm geting weird colored noise on render elements. What I've worked out thus far this happens where sample rate is at it's maximum or maybe just geometry edges. I'm getting this in raw reflection, raw lighting, raw global illumination, raw total lighting. (raw reflection is fine) RAW total lighting: https://s12.postimg.org/bjxqxlrel/noise.jpg RAW global illumination: https://s3.postimg.org/8zb75cn9f/VRay_Raw_Global_Illumination_0025.jpg
  5. Try ticking geometry continuity box or enter a shift value
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