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carlostenorio

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  1. Hey Lewis, looks good so far! In my opinion, there is some room for improvements on the lighting and the texture side. For the lighting, I think you need to increase the lightmap size on the floor to get better shadows and integration. Probably increase the quality of the bake might help too. From the textures, I made an image to try to be more clear about the issues I saw. Feel free to ask if you have questions. Greetings.
  2. Yep, that's what I thought about the optimization Remember that UE is a game engine so is better if you follow up some game creation techniques. If you have time try to learn a bit more about game asset creation. This link can help to get a general overview of the process: http://www.cgmasters.net/free-tutorials/what-to-know-when-creating-next-gen-assets/ I mention this because the workflow Max/Vray is a bit different. If you are importing non-optimized models you will have a very large scene at the end with performance issues. So try to keep that in mind and optimize everything you do. Regarding the glass material you can try this: http://i.imgur.com/4hbPEii.png With a sphere reflection instead of the cube. If you have questions let me know!
  3. Hi Lewis, looks good! I see some technicals things that might be improved like: The light map resolution in some areas like the Air Conditioner ducts. The difference in polycount between some assets like the table and the chairs. Some pieces didn't have craftsmanship, I mean construction details and that look a bit odd when you compare models. A better shader for the glass will help. Are you using sphere reflections capture? And personally, the bloom and the lens flares effects are a bit high for me. A tip is that unreal sometimes is ok with a huge amount of polys. So always try to optimize your models but don't be afraid to push the polycount to gain better silhouette. If I can help, just let me know. Good Job!
  4. Hey guys, If anyone wants to try it, here is the executable file: https://dl.dropboxusercontent.com/u/20863160/ArchViz.zip Here is some info about how to make it run: 1. Unzip the ArchViz.zip file. 2. Double click on the file ArchViz_Int.exe Movement: W: Walk Forward S: Walk Back A: Walk Side Left D: Walk Side Right Mouse: Look around (left click to start to move it) View Modes: Ctrl + Enter: Full Screen On/Off Exit: Alt + F4
  5. Looks like all my replies are on hold for a moderator revision.
  6. Hey Simonm, Thanks for your comment. You can find a really good tutorial that explains all the basic workflow to get into Unreal on Pluralsight here This one is a good start there are others things you will need to understand in order to achieve some specific things like better lighting bakes, advanced materials etc. The good thing is that there is a lot of documentation about it. The only thing I don't recommend is the automatic 2nd UV channel script since is better to make them custom. I know is a pain but you get a better performance at the end. This one took me about 80 hours to complete from scratch but the good thing is that the video (render) was done in 5 min and any other animation will not take more tan 10 minutes no matter if you need to change some textures. I hope this info help you and if you have any other question just shoot it
  7. Hi guys, I'm new here and I want to show an interior made with unreal. If anyone wants to know the how was made just let me know I'll be happy to help anyone interested in jump into the realtime visualization. Thanks! https://youtu.be/xDx29i-UjYs
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