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akaijin

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  1. Thank you very much.it's helpful. I 've just started using unreal engine,and in japan I can get only limited information by archi viz using unreal engine. I'll try to optimize ! But,Using growFX , It has seemed to become huge polygons soon,and take a lot of time by unwrapping to make a UV 2 channel for lightmap . Is SpeedTree suited for unrealengine? I'll try it.
  2. Hii, I've created some trees by growFX plugin .So I want to use them in Unreal Engine . Before we import our models, we need to make a channel 2 UVW unwrap on every mesh for lightmap. But, Tree that I've created has 1,900,000 polygon meshes. So when I create a channe2 UVW unwrap ,PC has freezed! I don't think so heavy polygon mesh,umm. How can I create channel2 UVW? Any good idea ,please. Sorry for my poor English. PC: windows7 CPU:intel corei7 3930K 3.20GHZ RAM: 32MB Grafic : QUADORO K2000 3dsMAX 2016
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