Hii,
I've created some trees by growFX plugin .So I want to use them in Unreal Engine .
Before we import our models, we need to make a channel 2 UVW unwrap on every mesh for lightmap.
But, Tree that I've created has 1,900,000 polygon meshes. So when I create a channe2 UVW unwrap ,PC has freezed!
I don't think so heavy polygon mesh,umm.
How can I create channel2 UVW? Any good idea ,please.
Sorry for my poor English.
PC: windows7
CPU:intel corei7 3930K 3.20GHZ
RAM: 32MB
Grafic : QUADORO K2000
3dsMAX 2016