Here at work were pushing some fairly large scenes through max, yet I'm a little confused because I've seen bigger scenes rendered (in terms of data sets). The thing is we're finding the number of layers, viewports navigation and data management unweildly in terms of sheer weight of geometry.
I'm just wondering, has anyone got any advice, workflows or tips for working with larger scenes like this? I guess for a start I can imagine we could harness the power of Xrefs, work more with proxies, displacements and lo-res/hi-res object swapping..
...am I getting warm?