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iancamarillo

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  1. my problem is fixed when unchecking probabilistic lights in the global switches. thanks
  2. Any update? I am also experiencing a lot of noise. Specifically with standard omni lights.
  3. cool will do. by the way, I installed the google language bar on the manager machine and the renders are working now! **crossing my fingers this fixed the problem**
  4. Ok cool - thanks. I didnt know about the dependencies in backburner. but why would it flicker? if the vrmap "blends" the lighting depending on your "nth frame" settings, why couldn't you read from the vrmap as it's being created? We dont have a large farm so the vrmap is nearly done rendering when the final render is still on the first few frames. know what i mean? i dunno - i guess i just don't understand how it works under the hood
  5. Hi Devin, has your question been resolved? I'm experiencing a similar error with a file I received from China. The file does have textures and proxies that were created using Chinese characters. After the transfer to our network, the files were then renamed to English characters so they are now called something like "¦OOIA+-B.jpg". I believe this may be the problem. For my flythrough, I use irradiance (medium animation) and brute force and render every 10 frames. I submit this file to the farm and select only my machine to calculate the vrmap. As soon as 1 frame is written to the vrmap file, I submit the final render to all available servers on the network (we have only a couple of machines so the final render doesn't catch up with the vrmap render). This way I don't wait for the vrmap to finish before submitting my final render. When reviewing the frames, I've noticed a flickering/color splotching error on all the machines except mine. My machine has the Google language bar installed and the others don't. Maybe my machine renders correctly because of the installed language bar? I did get a "could not save irradiance map" error in backburner half way through the vrmap render. Perhaps the renders flicker because of a corrupt vrmap? But that doesn't sound right because my machine rendered every frame correctly from start to finish. I also thought my workflow of submiting the vrmap to the farm and final render right after could be the problem. But it's always worked fine before. I assume the final render is only reading the vrmap? I've also had error messages on our slooooow network (opening jpeg files!) saying"could not open because the file is currently in use". So I kinda think it's a network problem. So I guess I should wait til the vrmap is completely finished before submitting the final render? That sucks. Does anyone else see any problems this way?
  6. in max 2008 using maxtreme, has anyone noticed objects shifting slightly when moving them in viewport?
  7. hmmm... that sucks because the specular is the only think I want affecting my materials. any suggestions???
  8. Sick! Thanks for the tests!
  9. As a loyal Lightwaver, I'd have to say that using RPC's in max is a little eaiser. BUT, I have not done much work with RPC's in Lightwave nor have I seen any usefull tutorials. More people use max so you'd find info faster but, I believe I can get quicker, better looking results from Lightwave.
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