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alexg

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    alexg
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    Australia

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  1. I use stock photo people if needed in the foreground. All other in the background can be anything. But I do avoid using frontal shots of people. I just put the recognizable faces in a folder and then use them in the next 6 months. Hair will change. So is fashion and body shape.
  2. Hi we do the same thing Ernest says and always offer multiview options. But in the end clients usually opts only for 1 for the cost It is definitely tighter market now. You can partly blame it on evermo though One thing is that there is always a niche market. When offering 1500 wont work. There are 3 options. Go lower like what everybody does. Stay the same and wish for the luck. And go higher. Insane as it is. Sometimes go higher opens up a new market. Works a couple of times. Not all the times.
  3. There are books titled modern french architecture. You should be able to find it in the bookshops that specialized in selling design books. Or look for Jean Nouvel works
  4. Well, architects revisions are somethin like this http://www.xtranormal.com/watch/12020199/worksite-trouble?listid=2320455 Forgive the language.... But so true
  5. I think you need to find new angles, ditch the 2nd and 3rd view. It's hard to make bad angle looks good. Every building has a bad side, and your 2nd image just found it. That brings the question, why do you need a 2nd or 3rd image? Your first image has more richness in the building, we can see the playful shadow it creates, try finding some more exciting spots.
  6. HI George Yes, I also think the base photo is way too distorted for the purpose, but it is handpicked from a couple provided by the professional photographer. We decide not to touch it, and cropping out those existing trees are a pain. Personally I would love a more non-distorted image.
  7. 2nd view is very flat, maybe due to the use of tele lens. the repetition is a bit too much I guess, if this is for marketing, it only shows that there's too many typicals in the development. - Overal the render looks too washed, try a backlit lighting so your walls be in the shadow, it might soften the appearance - Be careful in placing your people, their scale are off, make sure the closer they are to camera, the bigger they become. Some distant people looks a lot bigger. Also the scale of the people in right hand foreground are too much different from the rest. I can't tell which are correct. Try render simple a dummy box / square at the size of 600mm x 600mm x 1800mm (h) for height check, scatter them around so you don't lose track of scale. 3rd view is the same as 2nd. I don't really know what this image conveys as it is more of a 'checking the design' view. You need to try a bit more creative angle, use wider lens, go inside the balcony and try some shots, just as you are with actual camera, you will try to move around and take lots of snapshots. A good angle will make the image half finished already, so you might need to pay special attention to that. It might take the attention away from unfinished details. Bad / uninteresting angle makes the eye wander to find other things that a bit 'off' Just my opinion
  8. I think that tree is just right, saw one that grows 6 storeys high very photorealistic !
  9. Agree with the above I just want to add more in the composition, the scene's too busy and looks a bit crampy. if it's a photo it looks like it has been cropped on the top and left and right. Suggest extend the sky up and right a bit more so you can have more space above and around the building. Yes and the lady seems to be walking on the water.
  10. Studio/Institution: 3DA / 3DesignArchitect Client: The Masters Residences Bayview Genre: Residential Exterior Software: 3dsMax Vray Photoshop Website: http://www.3da.net.au Description: Exterior artist impression for apartment garden units
  11. Studio/Institution: 3DA / 3DesignArchitect Client: Alba Capital / Architectus Genre: Commercial Exterior Software: 3dsMax + Vray Website: http://www.3da.net.au Description: 3d montage for a commercial building in Canberra.
  12. Studio/Institution: 3DA [3DesignArchitect] Client: GJ Gardner Genre: Residential Exterior Software: 3dsMax, Vray, Photoshop Website: http://www.3da.net.au / www.3designarchitect.com Description: A 3d artist impression for small display house.
  13. all is perfect !!!! well... except for that phone (not the render, though) caesar hotel should get those antique looking telephone with turn dial . . . . .
  14. nice looking aerial works, nic. seems like south africa is doing massive projects lately! btw, mark, love that little car
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