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andreasbjorshol

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  1. Great advice, I'll try that! Arnold is working very well for me so far. I don't have much experience with other renderers, and since Arnold was bundled with 3ds Max 2018, it made sense for me to try it out. I'm glad I did, setting up a render is really straightforward and produces great results in few steps. I did hear that Arnold isn't especially effective for archviz work, might be true or not - it's hard for me to know with no real point of reference. To me it seems like a user-friendly and uncluttered way of learning how to render. Thanks!
  2. I don't know where your reply went, but thanks! You're probably right that everything's too bunched up. Designing the space and positioning everything was one of the biggest problems in the process - probably due to my lack of experience in interior design. I think I might take some time to reposition everything and use some reference images to improve the composition of the room. About the cabinet, you're spot on. I modeled it after my own bathroom sink, and there actually is no space to lean over it.
  3. Looking good! I'm especially liking the floor and the skirting going around the room. The pillows on the couch might be a bit too similar in shape... could use a bit more variation there. The back of the sofa also has some noticeable tiling, and the texture on the outside of the fireplace seems like it's stretched or scaled too big. Hope that helps!
  4. Studio/Institution: Andreas Bjørshol Design Genre: Residential Interior Software: 3ds Max, Arnold Description: Hello! I'm quite new to architectural visualization, but finished my first image today and could really use some thoughts. I think there is a looot of room for improvement here, but I'm struggling to see what I can do to improve the image. Thanks in advance for any feedback!
  5. I'm no expert, but I have a couple of thoughts. The most apparent thing to me is the visibly repeating patterns in the color vatiation of the brick texture. Also, I agree with what Jayden said about concistency, and I think modeling a very simple environment would help. For example, a ramp or stairs leading down to (what looks like) the entrance on the left side of the building would make the building seem like more of a part of the environment. I would probably get rid of the saturation/color of the reflections in the windows if the sky is going to stay white - unless you are adding a matching sky in the background. Again, consistency. Hope that helps!
  6. I'm new to archviz, but thought I could share some thoughts. Parts of this image is working very well, I think. The chairs, floor and flowers are looking good in my opinion, and I like the brightness of the room. For some reason, the lighting on the table is looking a bit strange, almost like it is floating - could have something to do with the way the sunlight is hitting the floor and the angle of the light hitting the sofa. This would suggest that the light would not illuminate the leftmost table leg the way it does in your image. The reflections in the glass doors would not be nearly as strong as they are looking here, as the brightness of the exterior in daytime would kill any clearly visible reflections coming from anything on the inside. Maybe only the very strongest specular hightlights would be visible in this case? Hope that makes sense. Also, I think the sofa might be obstructing what could be an interesting part of the image, and it almost seems like it was placed like that intentionally to cover up an empty scene. A coffee table and some items in the shelves would go a long way to making the image complete. Hope that helps!
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