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edsonjunior

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  1. Sorry for that, i've updated the post with the pictures.
  2. Hi, I'm in a final proccess of adding shaders in the tailights, but i'm habing problems at the of rendering a group of objects. They are 3 of them which overlap themselves, chromed metal, the internal glass and the external glass(02.jpg). When the external ins't rendered the internal has a good reflection, but when the external glass is rendered the internal one has an awful appearance because of the reflection overlapping(01.jpg). How do i do to the internal glass having the same appearance even with the external glass rendered? In tem 03.jpg there are the parameters which i've used to create the shaders. Thanks
  3. Hi, I'm working with two objects that are overlapping themselves, a exterior glass and a interior glass(02.jpg). That said, i'm having some troubles when i add the shaders to that objects. I want to the interior glass still with the same look when the exterior glass is rendered.(01.jpg) I don't know if this is a issue with the reflection or refraction, which parameters should i modify for a shader "ignore" the another and still with the same look even when the another overlaps itself(03.jpg)?
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